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Gel crashing map? (not the usual)

I have this map I'm making, and the gel seems to be crashing the map after a while of being turned on. The weird thing though, is that it only crashes the game of the player who was playing P-Body, in other words, not hosting the game. Is there anyway that too much acumulated gel would crash the game? Or is this something different

It's possible that it is trying to send more network data than the client (P-Body) can handle. Does this happen on all gel maps, or only certain ones?

Do either you or your partner have very slow internet connections and/or have high latency to each other?

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the thing is, it will always happen if you just sit on the map for long enough, never before the gel turns on... It's happened with various different people, always the non-host of the game. When the gel gets turned on I have it running for ever, two different gels, running forever... I can't replicate the crash when I'm testing in split screen mode

Ok, I'm gonna go ahead and bump this because I really need an answer... I was running the map today in split screen mode, and after a while this came up:
[Blobulator] Too many particles are added to a tile. Some particles will be discarded, this may result in holes between tiles.
I don't know if this would crash the non-host's game or not...