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Gear Portal Map Released!

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I really enjoyed this map. A lot.

About the beginning :

Spoiler
When I got in the hole, I failed the jump. I tried to find a way to get out to try again, but I had to restart the level as I didn't see the concrete wall made for this purpose. It should be highlighted.

The 45 degree floor :

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When I tried to pass that part, I found out that I got to poral on it and shoot another portal throught the glass floors to get a new spot to fling out. But I think there's some areaportal or something that screws out with a void effect on a doorway. And for some reason, one time I slipped on this 45 degree floor dying and so it makes me think that the floor is more than 45 degree angled.

The angled ceiling metal wall :

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Really loved this part.

The platform moving :

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When i got to the part where the way is obstructed, in a hurry I couldn't find a solution (no enough time) so I placed two portals on the same wall ( http://pix.nofrag.com/2/1/2/f6386edc0cc ... 4d88e.html ) and stand IN the portal, hoping that the platform will come back so I can figure out what to do. But I waited damn freakin long and It didn't come back. So I loaded a savegame.

Made Logic Portals in early 2008. Making diportals in 2011.
Author of Minecraft mods (MAtmos, Minaptics, NoteSlider) and Garry's Mod addons (Gunstrumental, SharpeYe, GarryWare, DepthHUD).

Hmm a areaportal problem you say, weird, well this is all good to hear though that way we can fix all of this, and then of course update the map for a future release. And perhaps we can add another puzzle at the end.

Currently working on Darksiders 3.

Strange. When I tried to play again to give you a screenshot of where it happened, the bug didn't happen.

So, here it was: http://pix.nofrag.com/b/8/b/fd2aa33fb14 ... c7c2e.html . Maybe you know why.

And yes, I slipped again on that 45 degree floor. The angle must be more than 45 degree.

Made Logic Portals in early 2008. Making diportals in 2011.
Author of Minecraft mods (MAtmos, Minaptics, NoteSlider) and Garry's Mod addons (Gunstrumental, SharpeYe, GarryWare, DepthHUD).

Hahah good screenshot, lol. But yeah that floor is a bit tilted, i think maybe at a 55 degree angle, but we placed it like that due to the amount of momentum that would be needed. Any less steeper than that, and the player would not be able to reach the other side.

So it was a small sacrifice that was needed.

Currently working on Darksiders 3.

Haha...I have no clue where to go right from the start.

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I see a button...I just can't get to it. I've tried flinging to it both gently and by jumping from a high spot. I've tried climbing on the ledges there. wtf?
*is dumb* :P

Yeah, the first button was a little screwy to get to, because you could place a portal underneath the ledge that it's sitting on.

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It just requires propor portal placement, and then you manuver yourself onto it on the way up.

Yeah that was the idea, as you might notice, about half of the map is height tricks, then the pay off is the Mega Fizzler.

Currently working on Darksiders 3.
hamsteralliance wrote:
Haha...I have no clue where to go right from the start.
Spoiler
I see a button...I just can't get to it. I've tried flinging to it both gently and by jumping from a high spot. I've tried climbing on the ledges there. wtf?
*is dumb* :P

Spoiler
It's a simple fling. Put one portal close to the wall, and another closer to the button ledge. Jump into one that is close to the wall, you'll get out of the one that's close to the button fast enough to bump on teh glass and get on the ledge. You can do better than that!

Map is good, a few bugs here and there but overall very nice. Oh, and make it so we can see the portalable wall when fighting the glass tubes. It's just ridiculous you have to die to know what to do, and is just bad design.

Overall an excellent addition to custom maps...

I agree with BlackSphinx with the moving platform bit, though. I died 3 times trying to figure out what to do there and never really saw the portable wall. Then I just got annoyed and noclipped over there and looked around to find the portable wall :|

Besides that small bit, I found the rest very well done. :thumbup: :thumbup:

Looking forward to future releases!

Edit
I just replayed this map, trying to break it (getting stuck, putting portals in bad places... etc) I couldn't really 'break' it, the only thing I found that might want to be fixed is

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The first moving platform puzzle, theres no need to actually get on the moving platform. If you move right up to the edge, you can shoot a portal up to the above area without ever getting on the platform.

Alright, yeah all this needs to be fixed as well, im going to log all these, and then apply an update, also thinking about adding in a challenge mode.

Currently working on Darksiders 3.
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