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func_movelinear

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is there a way to make a func_movelinear move toward a player or object rather than a spicific direction.

No. it's move "linear". I'm pretty sure there's an entity that does this, but I'm not sure.

Func_movelinears don't like to be parented, but you can try a func_door attached to a func_tank.

Falsi sumus crusto!

What you probably want is a func_tracktrain. You can set it to move to path_tracks wherever they might be.

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ChickenMobile wrote:
What you probably want is a func_tracktrain. You can set it to move to path_tracks wherever they might be.

As far as I know, before the tracktrain starts moving, it looks where the path_track-entities are located and then goes to that position. If the path_track-entities are moving in that time, the tracktrain doesn't recognize the changes of their positions and still goes straight to the remembered position.

Correct me if I'm wrong, but that's what I saw when I parent some path_track-entites to a moving brush.

He's asking if there's a way to move brush entities to the player.

Set up a func_tank to continuously aim at the player, then parent a func_door to it with its open direction along the X-axis (to the right in the top view). Open the door and it will move toward the player.

Falsi sumus crusto!

Thanks, i will give it a try.

i tried your idea with the door, it only opened a little bit, so i tried the func_tank with the func_movelinear and that seemed to work. I have heard that its not a good idea to parent a func_movelinear to anything but it seemed to work fine.

Are there any other targeting entities besides tank?

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