func_movelinear
Quote from boctroy on July 25, 2013, 7:04 pmis there a way to make a func_movelinear move toward a player or object rather than a spicific direction.
is there a way to make a func_movelinear move toward a player or object rather than a spicific direction.

Quote from Gemarakup on July 25, 2013, 11:47 pmNo. it's move "linear". I'm pretty sure there's an entity that does this, but I'm not sure.
No. it's move "linear". I'm pretty sure there's an entity that does this, but I'm not sure.
Quote from FelixGriffin on July 26, 2013, 12:48 amFunc_movelinears don't like to be parented, but you can try a func_door attached to a func_tank.
Func_movelinears don't like to be parented, but you can try a func_door attached to a func_tank.

Quote from ChickenMobile on July 26, 2013, 7:30 amWhat you probably want is a func_tracktrain. You can set it to move to path_tracks wherever they might be.
What you probably want is a func_tracktrain. You can set it to move to path_tracks wherever they might be.
Quote from Sprowl on July 26, 2013, 8:15 amChickenMobile wrote:What you probably want is a func_tracktrain. You can set it to move to path_tracks wherever they might be.As far as I know, before the tracktrain starts moving, it looks where the path_track-entities are located and then goes to that position. If the path_track-entities are moving in that time, the tracktrain doesn't recognize the changes of their positions and still goes straight to the remembered position.
Correct me if I'm wrong, but that's what I saw when I parent some path_track-entites to a moving brush.
As far as I know, before the tracktrain starts moving, it looks where the path_track-entities are located and then goes to that position. If the path_track-entities are moving in that time, the tracktrain doesn't recognize the changes of their positions and still goes straight to the remembered position.
Correct me if I'm wrong, but that's what I saw when I parent some path_track-entites to a moving brush.

Quote from FelixGriffin on July 26, 2013, 11:30 amSet up a func_tank to continuously aim at the player, then parent a func_door to it with its open direction along the X-axis (to the right in the top view). Open the door and it will move toward the player.
Set up a func_tank to continuously aim at the player, then parent a func_door to it with its open direction along the X-axis (to the right in the top view). Open the door and it will move toward the player.
Quote from boctroy on July 26, 2013, 8:23 pmi tried your idea with the door, it only opened a little bit, so i tried the func_tank with the func_movelinear and that seemed to work. I have heard that its not a good idea to parent a func_movelinear to anything but it seemed to work fine.
i tried your idea with the door, it only opened a little bit, so i tried the func_tank with the func_movelinear and that seemed to work. I have heard that its not a good idea to parent a func_movelinear to anything but it seemed to work fine.