Please or Register to create posts and topics.

[FIXED]Noobish question about sounds/music in hammer

PreviousPage 2 of 2

Oh god, what a complete mess.

Okay, I've got one last idea: If I remember right, entities starting with an "@" are handled specially.

Simply try the output: Trigger_once-->OnStartTouch-->@music-->StopSound

And remmber the bugs with ambient_generics I sent you the link to.
You've made me curious now. I'll try to stop the sound too. That can't be that hard.

EDIT: Okay, I see that you fixed it. Glad to hear.

The Aperture Alpha
A map pack coming soon. - click for more information
Image
Brainstone wrote:
Okay, I've got one last idea: If I remember right, entities starting with an "@" are handled specially.

On your note here, the @ prefix is used so then an instance will not rename the entity. E.g. An instance you have a portalgun named @portalgun and a pedestal called 'pedestal'. You name the instance gunPed. When compiled and in game pedestal is now called gunPed-pedestal however @portalgun is still called @portalgun, meaning you can have inputs straight to it without worrying about the instance prefix.

?????????????????????????????TWP Releases | My Workshop
PreviousPage 2 of 2