FelixGriffin is working on a razer hydra mod (HELP NEEDED)
Quote from supermarioportal2 on September 14, 2012, 2:26 amFelixGriffin wrote:It's only programmed to work with cubes, but I could try writing a script to let the portalgun hold things at a farther distance and rotate them. I was working on a Gravity Gun once and still have the unfinished code from it.
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CAN YOUL LINK IT PELASE ?????!!?!!!
IT WOULD BE SO :
the cube would go farther if the scrool wheel is going up (i don't needd screen zooming)
the cube would go colser to the character if the scroolwheel is going dowwn
CAN YOUL LINK IT PELASE ?????!!?!!!
IT WOULD BE SO :
the cube would go farther if the scrool wheel is going up (i don't needd screen zooming)
the cube would go colser to the character if the scroolwheel is going dowwn

Quote from supermarioportal2 on September 14, 2012, 9:35 amor could someone just make a mod so i will be able to move every object not only the cube ?
or could someone just make a mod so i will be able to move every object not only the cube ?

Quote from FelixGriffin on September 14, 2012, 5:16 pmThat might work. But note that it would only have an effect in levels built with it.
That might work. But note that it would only have an effect in levels built with it.
Quote from supermarioportal2 on September 15, 2012, 7:09 amFelixGriffin wrote:That might work. But note that it would only have an effect in levels built with it.so will you make it ???????
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it could be that's you must place the file in you portal 2 folder and the razer mod will be all the time on
so will you make it ???????
it could be that's you must place the file in you portal 2 folder and the razer mod will be all the time on

Quote from FelixGriffin on September 15, 2012, 8:43 amYes, but there would need to be certain relays and entities in the map to allow the pushing-outwards stuff. I could put it in the global PTI ents, so people who used to mod would automatically include it, but then I'd need to teach them all how to use Fudgepacker.
Yes, but there would need to be certain relays and entities in the map to allow the pushing-outwards stuff. I could put it in the global PTI ents, so people who used to mod would automatically include it, but then I'd need to teach them all how to use Fudgepacker.
Quote from supermarioportal2 on September 15, 2012, 11:39 amFelixGriffin wrote:Yes, but there would need to be certain relays and entities in the map to allow the pushing-outwards stuff. I could put it in the global PTI ents, so people who used to mod would automatically include it, but then I'd need to teach them all how to use Fudgepacker.that's ... so confusing... btw what is fudge packer ?
that's ... so confusing... btw what is fudge packer ?

Quote from FelixGriffin on September 15, 2012, 3:05 pmIt puts stuff in your map. Textures, models, scripts, etc.
It puts stuff in your map. Textures, models, scripts, etc.
Quote from supermarioportal2 on September 17, 2012, 10:00 amFelixGriffin wrote:It puts stuff in your map. Textures, models, scripts, etc.so.. are you currently working on it ?
so.. are you currently working on it ?

Quote from FelixGriffin on September 17, 2012, 5:57 pmI didn't make FudgePacker.
But I am working on the script, if that's what you're asking.
I didn't make FudgePacker.
But I am working on the script, if that's what you're asking.
Quote from supermarioportal2 on September 18, 2012, 10:18 amFelixGriffin wrote:I didn't make FudgePacker.![]()
But I am working on the script, if that's what you're asking.
yes, i'm asking about the script
so how is the work going ?

But I am working on the script, if that's what you're asking.
yes, i'm asking about the script so how is the work going ?
