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FelixGriffin is working on a razer hydra mod (HELP NEEDED)

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FelixGriffin wrote:
It's only programmed to work with cubes, but I could try writing a script to let the portalgun hold things at a farther distance and rotate them. I was working on a Gravity Gun once and still have the unfinished code from it.

:notworthy: :notworthy: :notworthy: :notworthy: :notworthy: :notworthy: :notworthy:
CAN YOUL LINK IT PELASE ?????!!?!!!
IT WOULD BE SO :
the cube would go farther if the scrool wheel is going up (i don't needd screen zooming)
the cube would go colser to the character if the scroolwheel is going dowwn

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or could someone just make a mod so i will be able to move every object not only the cube ?

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That might work. But note that it would only have an effect in levels built with it.

Falsi sumus crusto!
FelixGriffin wrote:
That might work. But note that it would only have an effect in levels built with it.

so will you make it ??????? :notworthy: :notworthy: :notworthy: :notworthy: :notworthy: :notworthy: :notworthy: :notworthy:
it could be that's you must place the file in you portal 2 folder and the razer mod will be all the time on :)

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Yes, but there would need to be certain relays and entities in the map to allow the pushing-outwards stuff. I could put it in the global PTI ents, so people who used to mod would automatically include it, but then I'd need to teach them all how to use Fudgepacker.

Falsi sumus crusto!
FelixGriffin wrote:
Yes, but there would need to be certain relays and entities in the map to allow the pushing-outwards stuff. I could put it in the global PTI ents, so people who used to mod would automatically include it, but then I'd need to teach them all how to use Fudgepacker.

that's ... so confusing... btw what is fudge packer ?

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It puts stuff in your map. Textures, models, scripts, etc.

Falsi sumus crusto!
FelixGriffin wrote:
It puts stuff in your map. Textures, models, scripts, etc.

so.. are you currently working on it ?

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I didn't make FudgePacker. :)

But I am working on the script, if that's what you're asking.

Falsi sumus crusto!
FelixGriffin wrote:
I didn't make FudgePacker. :)

But I am working on the script, if that's what you're asking.

yes, i'm asking about the script :)so how is the work going ?

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