FelixGriffin is working on a razer hydra mod (HELP NEEDED)
Quote from supermarioportal2 on August 19, 2012, 5:08 am-----is there a way or a mod that's makes the ability to play with the razer hydra as the mouse ? i don't have a razer hydra but i would love to play with the scaling cube----
nevermindFelixGriffin is working on a portal 2 modyfication that's will make the mosue work almost like the razer hydra, FelixGriffin also needs help because his game doesn't start now he needs help
-----is there a way or a mod that's makes the ability to play with the razer hydra as the mouse ? i don't have a razer hydra but i would love to play with the scaling cube----
nevermind
FelixGriffin is working on a portal 2 modyfication that's will make the mosue work almost like the razer hydra, FelixGriffin also needs help because his game doesn't start now he needs help

Quote from FelixGriffin on August 19, 2012, 9:22 amUnfortunately, you only get the DLC if you buy a Hydra. And it's probably much too complex to emulate with a single mouse and keyboard.
Unfortunately, you only get the DLC if you buy a Hydra. And it's probably much too complex to emulate with a single mouse and keyboard.
Quote from supermarioportal2 on August 19, 2012, 10:29 amFelixGriffin wrote:Unfortunately, you only get the DLC if you buy a Hydra. And it's probably much too complex to emulate with a single mouse and keyboard.ok. so the scaled cube is also from the razer hydra ? ijust would love to use the scaled cube
ok. so the scaled cube is also from the razer hydra ? ijust would love to use the scaled cube

Quote from wstrika on August 19, 2012, 2:28 pmsupermarioportal2 wrote:FelixGriffin wrote:Unfortunately, you only get the DLC if you buy a Hydra. And it's probably much too complex to emulate with a single mouse and keyboard.ok. so the scaled cube is also from the razer hydra ? ijust would love to use the scaled cube
The scaled cube is part of the Sixense DLC, yes.
ok. so the scaled cube is also from the razer hydra ? ijust would love to use the scaled cube
The scaled cube is part of the Sixense DLC, yes.
Quote from Carl on August 20, 2012, 3:52 amIt was developed entirely by Sixense, not by Valve, so they don't give it to you unless you buy their stuff. It will be released for Playstation Move on PS3 though.
Anyway, it wouldn't work. You need to be able to scale things independently on 3 axes, and move and rotate the scaled cube in 6DOF. Not really a job for a mouse.
It was developed entirely by Sixense, not by Valve, so they don't give it to you unless you buy their stuff. It will be released for Playstation Move on PS3 though.
Anyway, it wouldn't work. You need to be able to scale things independently on 3 axes, and move and rotate the scaled cube in 6DOF. Not really a job for a mouse.
Quote from FelixGriffin on August 20, 2012, 6:44 pmYou can rotate if you use sv_enableholdrotation in the console. It's enabled automatically by the cubes in my contest map so you can aim them. It's fun!
You can rotate if you use sv_enableholdrotation in the console. It's enabled automatically by the cubes in my contest map so you can aim them. It's fun!
Quote from supermarioportal2 on September 13, 2012, 2:19 amFelixGriffin wrote:You can rotate if you use sv_enableholdrotation in the console. It's enabled automatically by the cubes in my contest map so you can aim them. It's fun!can you link you map ?
can you link you map ?

Quote from FelixGriffin on September 13, 2012, 8:40 amBe warned, it's glitchy.
Be warned, it's glitchy.
http://steamcommunity.com/sharedfiles/f ... d=87155578
Quote from supermarioportal2 on September 13, 2012, 10:10 amqnd ,are there commands to make it able to hold a cube to a big distance ? like in the razer hydra ?
also why ca'it i with sv_enableholdrotation make the same with cores and turrets ?
qnd ,are there commands to make it able to hold a cube to a big distance ? like in the razer hydra ?
also why ca'it i with sv_enableholdrotation make the same with cores and turrets ?

Quote from FelixGriffin on September 13, 2012, 4:40 pmIt's only programmed to work with cubes, but I could try writing a script to let the portalgun hold things at a farther distance and rotate them. I was working on a Gravity Gun once and still have the unfinished code from it.
It's only programmed to work with cubes, but I could try writing a script to let the portalgun hold things at a farther distance and rotate them. I was working on a Gravity Gun once and still have the unfinished code from it.