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FelixGriffin is working on a razer hydra mod (HELP NEEDED)

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-----is there a way or a mod that's makes the ability to play with the razer hydra as the mouse ? i don't have a razer hydra but i would love to play with the scaling cube----
nevermind

FelixGriffin is working on a portal 2 modyfication that's will make the mosue work almost like the razer hydra, FelixGriffin also needs help because his game doesn't start now he needs help

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Unfortunately, you only get the DLC if you buy a Hydra. And it's probably much too complex to emulate with a single mouse and keyboard.

Falsi sumus crusto!
FelixGriffin wrote:
Unfortunately, you only get the DLC if you buy a Hydra. And it's probably much too complex to emulate with a single mouse and keyboard.

ok. so the scaled cube is also from the razer hydra ? ijust would love to use the scaled cube

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supermarioportal2 wrote:
FelixGriffin wrote:
Unfortunately, you only get the DLC if you buy a Hydra. And it's probably much too complex to emulate with a single mouse and keyboard.

ok. so the scaled cube is also from the razer hydra ? ijust would love to use the scaled cube

The scaled cube is part of the Sixense DLC, yes.

It was developed entirely by Sixense, not by Valve, so they don't give it to you unless you buy their stuff. It will be released for Playstation Move on PS3 though.

Anyway, it wouldn't work. You need to be able to scale things independently on 3 axes, and move and rotate the scaled cube in 6DOF. Not really a job for a mouse.

You can rotate if you use sv_enableholdrotation in the console. It's enabled automatically by the cubes in my contest map so you can aim them. It's fun!

Falsi sumus crusto!
FelixGriffin wrote:
You can rotate if you use sv_enableholdrotation in the console. It's enabled automatically by the cubes in my contest map so you can aim them. It's fun!

can you link you map ?

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Be warned, it's glitchy.

http://steamcommunity.com/sharedfiles/f ... d=87155578

Falsi sumus crusto!

qnd ,are there commands to make it able to hold a cube to a big distance ? like in the razer hydra ?
also why ca'it i with sv_enableholdrotation make the same with cores and turrets ?

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It's only programmed to work with cubes, but I could try writing a script to let the portalgun hold things at a farther distance and rotate them. I was working on a Gravity Gun once and still have the unfinished code from it.

Falsi sumus crusto!
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