Facing the player.
Quote from Dafflewoctor on July 29, 2013, 10:02 pmOn the same topic, I am trying to make a "boss fight" (though you're not actually fighting someone in the room with you
) and I was wondering how you get bombs to aim at the player. (sorry for bumping an old post but it was on the same topic.)
On the same topic, I am trying to make a "boss fight" (though you're not actually fighting someone in the room with you ) and I was wondering how you get bombs to aim at the player. (sorry for bumping an old post but it was on the same topic.)
Quote from FelixGriffin on July 29, 2013, 10:26 pmI used RunScriptCode self.SetOrigin(GetPlayer().GetOrigin()); to send an info_target to the player's location, then aimed a trigger_catapult at it. There's an entity that's supposed to work but tends to launch bombs straight up, or you can just aim the catapult at the player if you don't want the "lock on" effect seen in the game.
I used RunScriptCode self.SetOrigin(GetPlayer().GetOrigin()); to send an info_target to the player's location, then aimed a trigger_catapult at it. There's an entity that's supposed to work but tends to launch bombs straight up, or you can just aim the catapult at the player if you don't want the "lock on" effect seen in the game.