You need to log in to create posts and topics.

Faceposer Scene Creation Help (+Crash)

12

Hello!

After having posted 2 other threads, I've realised that this community is in fact amazing with replies!! :thumbup:

By the title, you probably understood this new issue I have encountered...
I've recently (as in 1 hour of writing this post) started exploring the world of scenes, choreographies etc for the Source Engine. My objective is still based around my Portal 2 mod, and I wanted to create choreographies (to use in the logic_choreographed_scene) for my cores (eg: intro_ride01.vcd) using the Faceposer tool.
Everything works fine, until I import my audio. It imports fine, but the start of the audio file is put before 0:00, so I naturally drag it to start after 0:00, and then I am presented with the error pop-up message:

Code: Select all
V_AppendSlash: ran out of space on
c:program files (x86)steamsteamappscommonportal 2update;
c:program files (x86)steamsteamappscommonportal 2portal2_dlc3;
c:program files (x86)steamsteamappscommonportal 2portal2_dlc2;
c:program files (x86)steamsteamappscommonportal 2por.

Clicking on "OK" proceeds to close the application window.

Details:
-I have a model and scene file opened
-The scene file has two channels created; speech and actions (the .wav is opened in the speech channel)
-The .wav file is 16bit 44kHz (according to the Developer Community, it should be 4bit or 16bit
-My mod is in the sourcemods file folder, but, to use hammer etc, I put the .vpk inside the portal2_dlc3 file folder. Should this be done another way?
-Here is the app opened just before it crashes: https://ibb.co/K5RpCBk

In all honesty, if someone could help me with how to make a sequence, step-by-step, with the audio, animations, closed captions the scripts and all the way to having it work in-game, that would be the best thing ever!!

Thanks!

PS: I can provide any required files

Maybe you could check out my Work-In-Progress mod for Portal 2..?

YouTube: https://www.youtube.com/channel/UClG5ZRzqYbbWVCtqyOPXyRg/
Twitter: https://twitter.com/saltminesgame

This isn't really something I know about, but I'll try and prod the people that might know.

?????????????????????????????TWP Releases | My Workshop

That's a silly bug, but by the looks of it you'll want to move/symlink the game to like C:/steam/, so the combination of those folder names don't exceed 255 characters.

Alternatively, VCD files are merely text, so you could do it without the editor (though painful if needing gestures).

My stuff:
[spoiler]- BEE2 Addons | (BEE2)
- Hammer Addons
Maps:
- Crushed Gel
- Gel is Not Always Helpful[/spoiler]
ChickenMobile wrote:
This isn't really something I know about, but I'll try and prod the people that might know.

Thanks! I'll eagerly await!

Maybe you could check out my Work-In-Progress mod for Portal 2..?

YouTube: https://www.youtube.com/channel/UClG5ZRzqYbbWVCtqyOPXyRg/
Twitter: https://twitter.com/saltminesgame
TeamSpen210 wrote:
That's a silly bug, but by the looks of it you'll want to move/symlink the game to like C:/steam/, so the combination of those folder names don't exceed 255 characters.

Alternatively, VCD files are merely text, so you could do it without the editor (though painful if needing gestures).

And I'll try this is as well

Maybe you could check out my Work-In-Progress mod for Portal 2..?

YouTube: https://www.youtube.com/channel/UClG5ZRzqYbbWVCtqyOPXyRg/
Twitter: https://twitter.com/saltminesgame
Orinji Neko wrote:
TeamSpen210 wrote:
That's a silly bug, but by the looks of it you'll want to move/symlink the game to like C:/steam/, so the combination of those folder names don't exceed 255 characters.

Alternatively, VCD files are merely text, so you could do it without the editor (though painful if needing gestures).

And I'll try this is as well

So! Basically after some amount of figuring out, I finally understood what you meant xD Silly me
My mod IS in the steam directory (under sourcemods)
However I use the Portal 2 authoring tools, with uses a patched version of Portal 2 (portal2_dlc3)
The game in the Steam Library does use the assets from the mod file in sourcemods, and not portal2_dlc3

Maybe you could check out my Work-In-Progress mod for Portal 2..?

YouTube: https://www.youtube.com/channel/UClG5ZRzqYbbWVCtqyOPXyRg/
Twitter: https://twitter.com/saltminesgame

How's it going, your problems fixed?

?????????????????????????????TWP Releases | My Workshop
Thank you for visiting Thinking With Portals!

Nah.. sadly not. The recording date for the voice lines is approaching very quickly and it's very stressful because nothing can really be done well without scenes
I've just been doing some SFM cinematic renders because I recently taught myself, so that's been amusing xD

But thanks for asking!

Maybe you could check out my Work-In-Progress mod for Portal 2..?

YouTube: https://www.youtube.com/channel/UClG5ZRzqYbbWVCtqyOPXyRg/
Twitter: https://twitter.com/saltminesgame

Hello,

I have tried to do a symlink without success.
The Faceposer is always searching at the default path, and exceed 255 characters.

This tool is now unusable for somes of us, maybe need to redownload the whole game into "C:/steam" maybe...

For me, everything is downloaded by default settings (C drive, and the correct folders. My mod is in sourcemods, and I use the Portal 2 Authoring Tools, which successfully use the Portal 2 assets from steamapps to function!)

I am desperate as we are recording every voice line for 4 cores next week! These are very stressful times xD)

If someone out there has the answer, or wants to get in contact with me through discord or some other form of communication, please tell me! I would really appreciate it!

Ok I'll try putting Steam directly on the C drive. Let's see how that goes xD

Maybe you could check out my Work-In-Progress mod for Portal 2..?

YouTube: https://www.youtube.com/channel/UClG5ZRzqYbbWVCtqyOPXyRg/
Twitter: https://twitter.com/saltminesgame
12