Quote from
Robdon on June 7, 2011, 7:44 pm
Hi,
To get textures to align correctly, when I'm trying to make a block shaped 'tunnel' that I can walk through, I have to 'bevel' the inside edges to get the sides and top to fit correctly/nicely.
Thats all ok, but what I've noticed, is that once you have bevelled the object with the vertex tool with nice 45 degree bevels, if you then drag and extend the object to a larger size, it seems to adjust the bevel % wise in relation to how much bigger you make the object, so that if you extend the object alot, then the bevel is very distorted, and now more like 20 degrees, rather then the 45 degrees one.
Anyone have any idea how to extend objects and still keep the 45 degree bevel?
Or do you have to 'bevel' the edge when you've got the object to the correct size first? Not so good if you have to change size after you've done it though.
I've got 2 images to show what I mean.
http://www.proivrc.com/bevel1.png
http://www.proivrc.com/bevel2.png
Thanks,
Rob.
Hi,
To get textures to align correctly, when I'm trying to make a block shaped 'tunnel' that I can walk through, I have to 'bevel' the inside edges to get the sides and top to fit correctly/nicely.
Thats all ok, but what I've noticed, is that once you have bevelled the object with the vertex tool with nice 45 degree bevels, if you then drag and extend the object to a larger size, it seems to adjust the bevel % wise in relation to how much bigger you make the object, so that if you extend the object alot, then the bevel is very distorted, and now more like 20 degrees, rather then the 45 degrees one.
Anyone have any idea how to extend objects and still keep the 45 degree bevel?
Or do you have to 'bevel' the edge when you've got the object to the correct size first? Not so good if you have to change size after you've done it though.
I've got 2 images to show what I mean.
http://www.proivrc.com/bevel1.png
http://www.proivrc.com/bevel2.png
Thanks,
Rob.