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explosion/damage sensitive trigger?
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#11 · June 26, 2011, 12:38 pm
Quote from KenJeKenny!? on June 26, 2011, 12:38 pmMissStabby wrote:However I can say that valve likes to cram their maps with clipbrushes and triggers, its kinda hard to navigate with all those meshes in your face.Yeh but you can easily disable all tool brushes in the visgroups... makes it easier for hammer to run your map also.
But thanks for the tip man... i've been really curious as to how they did certain events so now i can finally check and learn
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And if your still having trouble with the triggers/relays... PM me and ill send u my msn/steam username.
MissStabby wrote:
However I can say that valve likes to cram their maps with clipbrushes and triggers, its kinda hard to navigate with all those meshes in your face.
Yeh but you can easily disable all tool brushes in the visgroups... makes it easier for hammer to run your map also.
But thanks for the tip man... i've been really curious as to how they did certain events so now i can finally check and learn
And if your still having trouble with the triggers/relays... PM me and ill send u my msn/steam username.
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