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Excursion Funnels and grates

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Ok, so just put the starting length of the funnel behind a big grate, or glass with an aim hole.

ndavidow wrote:
Ok, so just put the starting length of the funnel behind a big grate, or glass with an aim hole.

yes but if the aim is to create an obstruction that can be removed, surely a lightbridge will be more understandable? i think that would work better, personally..

Image
I think in terms of boolean variables. Generally, it makes things easier.
Spam Nugget wrote:
ndavidow wrote:
Ok, so just put the starting length of the funnel behind a big grate, or glass with an aim hole.

yes but if the aim is to create an obstruction that can be removed, surely a lightbridge will be more understandable? i think that would work better, personally..

Why don't you just use a Thermal Discouragement Field? adds a bit off danger to the obstacle :)

.:: [SP] Lost in Testing :: #1 :: #2 :: #3 :: #4 ::.

yes, but that wont block objects as well as the payer...also, it would be frustarting for any sort of timed puzzle.

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I think in terms of boolean variables. Generally, it makes things easier.

it effectively blocks the player by... killing them. Player: blocked!

My Maps:
[spoiler][SP] Alternate[/spoiler]

it also blocks objects by...letting then through completely unaffected! which was my point!

Image
I think in terms of boolean variables. Generally, it makes things easier.

Just use a playerclip brush and a func_clip_vphysics in the same place as your non-solid brush textured with the grate texture.

My Maps:
[spoiler][SP] Alternate[/spoiler]
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