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Emancipation grid/grill/fizzler rotation problem

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chickenmobile wrote:
Nodraw textures should be on every brush face that you cannot see as it drastically improves performance. It also increases visibility when you create your level as you can toggle nodraw texture on and off (i.e. make it invisible) in the hammer editor.
?????????????????????????????TWP Releases | My Workshop

Ah, i see (i figured out now how to select just a single side of a brush too)
So thanks a lot guys, though i have to find another method to fix my main problem haha

Check the flags on the trigger_portal_cleanser and make sure that "Physics Objects" is checked.

Marlovious wrote:
Check the flags on the trigger_portal_cleanser and make sure that "Physics Objects" is checked.

Have you tested what is happening for yourself before you posted? It resets your portals as normal when you walk into the trigger however you cannot place any portals when you are in that space which you should be able to place portals in. And I really doubt that checking a flag for physics objects would help.

The only thing I can think of is splitting up the cleanser into smaller cleansers in order to reduce the 'redzone' square area down. Make sure you click 'ToWorld' and select each brush and change them individually to an cleanser.

?????????????????????????????TWP Releases | My Workshop
chickenmobile wrote:
EDIT: Try putting skip over your grill, as this is what Valve puts over their instancse.

skip is only for positioning the instance.
btw if you rotate a fizzler instance that doesnt work?

-= Check out my maps: workshop, and their .vmf sources: homepage =-

I tried all Valve's instances, with no avail. I think it is a bug which they haven't bothered to fix because they didn't need to.

?????????????????????????????TWP Releases | My Workshop
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