Emancipation grid/grill/fizzler rotation problem
Quote from Kibate on June 6, 2011, 5:30 amI'm using Hammer to program my first real map, everything seems easy and fine or somehow doable.
However i have a slight problem with the Emancipation grid.
I used the wiki to create it somehow(i did everything it says, except using the fizzler_dynamic world model(i created one at first but then i deleted it) NOW since i deleted it i thought this might be the problem, but since everything else works just fine i guess this is not entirely the case.(if this causes the problem, feel free to call me stupid)ANYWAY
the problem is, i have a few E-G in my map, see here
the purple ones are the E-G's
1 to 3 works just fine, it destroys the cube, remove portals etc.
However the problem is number4(there was a number 5 too on the other side, but i removed it to not confuse you guys)
The problem is the red area, for some reason, in the game, i can't shoot portals into that area, and when i stand inside that area i can't shoot portals to an outside place too, just as if you were standing in a grid(except it doesn't remove already existing portals, a cube is not getting destroyed in that area either)I tried to just rotate a working grid, or manipulate the points, the problem remains the same, as if the Grid can't work on anything beside horizontal and vertical.
Do i just have to live with it, or did i do some mistake?
Now i hope there is something i can do, because i don't want to change the layout of the map AGAIN(i already did it once because, let's say, Hammers carving tool is not really the best
I'm using Hammer to program my first real map, everything seems easy and fine or somehow doable.
However i have a slight problem with the Emancipation grid.
I used the wiki to create it somehow(i did everything it says, except using the fizzler_dynamic world model(i created one at first but then i deleted it) NOW since i deleted it i thought this might be the problem, but since everything else works just fine i guess this is not entirely the case.(if this causes the problem, feel free to call me stupid)
ANYWAY
the problem is, i have a few E-G in my map, see here
the purple ones are the E-G's
1 to 3 works just fine, it destroys the cube, remove portals etc.
However the problem is number4(there was a number 5 too on the other side, but i removed it to not confuse you guys)
The problem is the red area, for some reason, in the game, i can't shoot portals into that area, and when i stand inside that area i can't shoot portals to an outside place too, just as if you were standing in a grid(except it doesn't remove already existing portals, a cube is not getting destroyed in that area either)
I tried to just rotate a working grid, or manipulate the points, the problem remains the same, as if the Grid can't work on anything beside horizontal and vertical.
Do i just have to live with it, or did i do some mistake?
Now i hope there is something i can do, because i don't want to change the layout of the map AGAIN(i already did it once because, let's say, Hammers carving tool is not really the best
Quote from ChickenMobile on June 6, 2011, 6:22 amcopy one of your ones that work and use the rotation menu (ctrl+M), type 45 in the Z field, test and see if this works.
It could be that grills need both sides to be parallel to each other. Only a thought
copy one of your ones that work and use the rotation menu (ctrl+M), type 45 in the Z field, test and see if this works.
It could be that grills need both sides to be parallel to each other. Only a thought ![]()
Quote from ChickenMobile on June 6, 2011, 6:32 amis the textures of the grill on the sides nodraw?
EDIT: Try putting skip over your grill, as this is what Valve puts over their instancse.
EDIT2: I can't get it to work either. So weird.
is the textures of the grill on the sides nodraw?
EDIT: Try putting skip over your grill, as this is what Valve puts over their instancse.
EDIT2: I can't get it to work either. So weird.
Quote from Kibate on June 6, 2011, 6:54 amI don't know exactly what you mean...
I did, according to the wiki, first made a wall(what they call brush i guess) with a noface texture
Then they said i should open the Face-edit-tool(what they call "Texture Application Tool" i guess)
They said thenQuote:11. Select the front face of the "nodraw" brush, and the back face.I don't know what they mean with front and back face, so i "just" selected the noface wall/brush.
Then i clicked on browse, selected the first "fizzler" texture, and clicked apply.
They said thenQuote:Set the X to 0.13 and Y to 0.13, and then center it.That's what i did(though i had to click on "Fit" too, because otherwise it would look very odd)
I can't just click on a single face of the wall.
[edit]
Quote:EDIT2: I can't get it to work either. So weird.Maybe it never worked like that to begin with and no one bothered to try it out? Come to think of it, all valve portal maps are very squarish
I don't know exactly what you mean...
I did, according to the wiki, first made a wall(what they call brush i guess) with a noface texture
Then they said i should open the Face-edit-tool(what they call "Texture Application Tool" i guess)
They said then
I don't know what they mean with front and back face, so i "just" selected the noface wall/brush.
Then i clicked on browse, selected the first "fizzler" texture, and clicked apply.
They said then
That's what i did(though i had to click on "Fit" too, because otherwise it would look very odd)
I can't just click on a single face of the wall.
[edit]
Maybe it never worked like that to begin with and no one bothered to try it out? Come to think of it, all valve portal maps are very squarish
Quote from ChickenMobile on June 6, 2011, 7:00 amIs there no angled emancipation grills anywhere in Valve's maps? I'm sure that if there is they would have some kind of cheekish workaround.
Is there no angled emancipation grills anywhere in Valve's maps? I'm sure that if there is they would have some kind of cheekish workaround.
Quote from Marlovious on June 6, 2011, 7:32 amTry making the brush first and putting it in place, then tying it to a Trigger_portal_cleanser.
Try making the brush first and putting it in place, then tying it to a Trigger_portal_cleanser.
Quote from ChickenMobile on June 6, 2011, 7:54 amMarlovious wrote:Try making the brush first and putting it in place, then tying it to a Trigger_portal_cleanser.That doesn't seem to be working either. I guess the only solution is to make the fizzler down the hallway on a straight angle.
That doesn't seem to be working either. I guess the only solution is to make the fizzler down the hallway on a straight angle.
Quote from Marlovious on June 6, 2011, 12:16 pmI actually have it working in the first map I made. Marlow's Map v.1
I actually have it working in the first map I made. Marlow's Map v.1
Quote from Kibate on June 7, 2011, 5:02 amThanks for your help, but it doesn't work either, not on my map nor on yours.
With noclip i got to your part with the rotated fizzler, i got so near that i don't touch it(you can test this by shooting previously a portal somewhere, and then go near the fizzler) but then tried to shot another portal somewhere, doesn't work.I guess i will have to give up, this thing just wasn't meant to be for some reason.
I got another question if you guys don't mind, why do i have to do a nodraw texture first? I tried it without doing that(making it a fizzler texture from the getgo) in a completely new map and it worked just fine.
Thanks for your help, but it doesn't work either, not on my map nor on yours.
With noclip i got to your part with the rotated fizzler, i got so near that i don't touch it(you can test this by shooting previously a portal somewhere, and then go near the fizzler) but then tried to shot another portal somewhere, doesn't work.
I guess i will have to give up, this thing just wasn't meant to be for some reason.
I got another question if you guys don't mind, why do i have to do a nodraw texture first? I tried it without doing that(making it a fizzler texture from the getgo) in a completely new map and it worked just fine.
