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Edifice

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I enjoyed this one as well. Excellent detailing, very good puzzle design. Had some difficulty realizing there were other places I had to go, e.g.

Spoiler
the area with the second cube in the last chamber
, but I figured it out.

Great work! :thumbup:

There is no "N" in "Turret."

Its a nice well made map 5/5, but I feel that the same concept for solving the puzzles was overused. After solving the first puzzle, it was simply a matter of reapplying the same mindset to all the other puzzles making the map as a whole, a walk in the park..

I personally wouldn't rank it as a hard map due to what I stated above.

Truely wonderful fun and a real brain teaser. I say this map is very well done, I love it, and I'm now 100% certain I'm beat. (Cry) :thumbup: :thumbup:

First guy tells the second guy, "My head hurts!" The second guy replied, "Stop thinking so much!" Then the first guy says, "I think that what caused my problem in the first place!" The second guy says, "Then stop banging you head against the wall!"

ImageImageVDC User Page

Looks good to me. And I'm hard to please :P. I love what you did in the first puzzle, too. I'm not sure if mine was the intended solution, but it involved

Spoiler
having the reflectocube fall through a portal into the last room so that it would stop blocking the laser, allowing me to take the "companion" cube back over in the tractor beam and through to the same last room in the same portal the reflectocube fell in. Then I took the reflectocube back and aligned it with the laser relay through the portal...It seemed convoluted, but it was the only way my brain saw it could work
. I'd love to know if this is what you planned.

Also, my hat is off to you for the beautiful ambiance. 5/5 [The whole map took me about 25 minutes, but it was relatively hard and subsequently fun solving.]

Very nice map! It was very satisfying solving it! I have a question though:

Spoiler
On the last two maps I finished them by using a method I'm not quite sure was the intended one. When entering a room a cube has opened with a button outside, it's possible to quickly grab the cube while entering the room. This could be used to skip (what I thought) could be the actual intended solution. If further instructions are required (that is, if this wasn't the intended solution), I may be able to post a video of how I solved them

This was the first competition map I actually enjoyed playing (played three others I think).

Original completion time for each part:

Part 1: 10 minutes

Part 2: 15 Minutes

Part 3: Tried for 15 minutes, had a half an hour break, came back and solved it in two minutes.

Record a demo of the solutions I got for each part, it also show that there appears to be some issues with one of the first floor buttons that failed to open initially:

http://dl.dropbox.com/u/29212725/edifice_demo.dem

Nice map :).

wow this map is really cool !
(finished in half an hour)

good job man :thumbup:

Very good map. I really enjoyed solving the 3 chambers...

Spoiler
it's like one cube save the other cube once and again...
It seems hard in the beginning though finally it's not such.

Impressive again.

Thanks Omnicoder! We keep on waiting more!

Veredict:

ImageImageImageImageImageuseful tools and stuff here on TWP :thumbup:
[spoiler]ImageImageImageImageImage[/spoiler]

As many have already said; this is a very good map. Great work!

Medium-hard, as intended by the maker, describes the difficulty perfectly. I never got stuck and I was able to complete the map in about roughly 20 mins. The one thing I absolutely loved about this map was how great the flow was. The puzzles don't look linear by any means but there still manages to be a steady flow of direction to the map as a whole the entire time. The puzzles were very well thought out and not once did I have to ask myself what my next goal was. The goal was always simple and clear for the player and left me to nothing but using my own brain to solve. This is what Portal is all about. Simple, yet challenging and rewarding in the end.

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