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Dynamic props: how to make one w/portalable surface

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taco wrote:
Lpfreaky90 wrote:
*COUGH* NODRAW_PORTALABLE that texture is designed to be invisible but accepting portals!

In my experience, toolsblockbullets is the absolute best invisible texture that also accepts portals.

Yeah... I hate that it eats portals -_- had to put a noportal volume on it to fix that when I actually needed it to block bullets...

TopHATTwaffle wrote:
FelixGriffin wrote:
It's a parented SolidBSP func_brush used with the sv_portal_placement_never_fail cheat.

I was able to create this WITHOUT that cheat. I should have the BSP around here somewhere... Ah! Here it is! https://www.dropbox.com/s/xtfsjp57s5tvmp0/survive.bsp

You can just decompile it to see how it's done.

The decompilers Valve suggests suck. All they give me is an empty map. Is there a better way for me to view your map?

Sparky the Telus Pig status:
Fully recovered and kicking ham!
Now if only the snow and mud goes away (pigs truly hate wet mud!).

Here you go :thumbup:

Big Mood

Thanks, dude!

Sparky the Telus Pig status:
Fully recovered and kicking ham!
Now if only the snow and mud goes away (pigs truly hate wet mud!).

Am I wrong, or wasnt the command "sv_allow_movile_portals"?

Edit:

FelixGriffin wrote:
Sorry, that's the wrong command entirely. I should never answer questions while sleep-deprived.

The cheats they used were sv_allow_mobile_portals 1 and sv_allow_mobile_portal_teleportation 1. They're built into the engine as cheats UNLESS the map is sp_a2_bts5 or whatever. It's annoying, but unless you're making a full mod you need to turn on cheats to use it.

I didnt said anything :I

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