Do Portals In Portal 2 Have Exit Sounds?

Quote from tile on December 23, 2013, 3:33 pmfor replacing things, what i've found to work best is this:
1. go to portal2/update folder and open pak01_dir using gcfscape
2. export the whole thing into a folder named pak01_dir in the same update folder
3. put whatever replacements you want in your new pak01_dir folder, but keep names and structure exactly the same as the file you are replacing
4. use portal2/bin/vpk.exe to turn your new pak01_dir folder into an actual vpk, and replace the original vpk with the one you just made
5. run portal 2 and test it out. if it didn't work, then you may have to come back here and tell me everything you did in detail.
for replacing things, what i've found to work best is this:
1. go to portal2/update folder and open pak01_dir using gcfscape
2. export the whole thing into a folder named pak01_dir in the same update folder
3. put whatever replacements you want in your new pak01_dir folder, but keep names and structure exactly the same as the file you are replacing
4. use portal2/bin/vpk.exe to turn your new pak01_dir folder into an actual vpk, and replace the original vpk with the one you just made
5. run portal 2 and test it out. if it didn't work, then you may have to come back here and tell me everything you did in detail.
Quote from srs bsnss on January 7, 2014, 11:08 am"scripts/game_sounds_weapons_portal.txt"
Necro, but this is what you probably want. It specifies what sound to play when the player exits a portal.
The portal exit specification is down near the bottom. I don't know if it will work, but theoretically, if you replace the path listed there it should fix it up.
"scripts/game_sounds_weapons_portal.txt"
Necro, but this is what you probably want. It specifies what sound to play when the player exits a portal.
The portal exit specification is down near the bottom. I don't know if it will work, but theoretically, if you replace the path listed there it should fix it up.

Quote from Gemarakup on January 7, 2014, 12:01 pmWell, I tried that before a few times and it didn't work for some odd reason. I guess the best thing is to make a custom soundscript with different names and pack a modified weapon_portalgun.txt.
Well, I tried that before a few times and it didn't work for some odd reason. I guess the best thing is to make a custom soundscript with different names and pack a modified weapon_portalgun.txt.