Customizing, reskinning, and 2 new test elements
Quote from Tmast98 on September 3, 2013, 12:51 pmyishbarr wrote:I meant that you can't block portals with it like a fizzler. It only makes the wall or floor that they are spread on non portalable without vmt edits. It works on floors too.Ah okay, yeah I misunderstood
Ah okay, yeah I misunderstood
Quote from srs bsnss on September 4, 2013, 5:37 amjosepezdj wrote:Hmmm... I don't this brush entity stops anything, it will just avoid that any portal is open if a white (or any texture with the parameter "%noportal" 1 inside its .VMT file) surface is inside that volumeyishbarr wrote:It only works if it's on the wall.Huh, I could have SWORN it blocks portal shots in open space. I'll check and see.
EDIT: Ah, you guys are right. I recalled using it in an open space, but then I realised it was 64 units thick and touching a wall behind it. I suppose it makes sense, given the name func_noportal_volume. Well, my mistake. Carry on using trigger_portal_cleanser like Felix said.

Huh, I could have SWORN it blocks portal shots in open space. I'll check and see.
EDIT: Ah, you guys are right. I recalled using it in an open space, but then I realised it was 64 units thick and touching a wall behind it. I suppose it makes sense, given the name func_noportal_volume. Well, my mistake. Carry on using trigger_portal_cleanser like Felix said.