Customizing, reskinning, and 2 new test elements
Quote from Portal Master on September 1, 2013, 3:04 pmSo, if you didn't know, I'm making a custom themed map. It's going very well, and I love customizing everything. The actual map would take place within Aperture Science Northern district.
(Sorry Fourth Reaper, I just loved Penrose. I can change it if you want!)I was wondering 3 things:
1. If I was to add custom music that I made, how would I do that? Would I have to use pakrat? A tutorial would be nice.
2. Can you please refer me to a tutorial on how to reskin a cube?
3. I had an idea for a new test element: the light emancipation field. It'd stop lasers, light bridges, and excursion funnels but not cubes, people, or portals. I think I'd be interesting, but I have no idea how to make it.
Thanks for any and all help.
So, if you didn't know, I'm making a custom themed map. It's going very well, and I love customizing everything. The actual map would take place within Aperture Science Northern district.
(Sorry Fourth Reaper, I just loved Penrose. I can change it if you want!)
I was wondering 3 things:
1. If I was to add custom music that I made, how would I do that? Would I have to use pakrat? A tutorial would be nice.
2. Can you please refer me to a tutorial on how to reskin a cube?
3. I had an idea for a new test element: the light emancipation field. It'd stop lasers, light bridges, and excursion funnels but not cubes, people, or portals. I think I'd be interesting, but I have no idea how to make it.
Thanks for any and all help.
Quote from Portal Master on September 1, 2013, 3:07 pmOh, and the other test element is electric grating. It's self explanatory.
Oh, and the other test element is electric grating. It's self explanatory.
Quote from FelixGriffin on September 1, 2013, 3:29 pm1) Put it in the portal2/sounds directory, then use an ambient_generic. If you want to release on the workshop you need to pak it, but that's the last step.
2) http://forums.thinking.withportals.com/mapping-help/reskinning-how-to-t4041.html
3) Try a func_brush with the toolsblockbullets texture, but that might block portal shots too.
4) Grating texture with a trigger_hurt around it.
1) Put it in the portal2/sounds directory, then use an ambient_generic. If you want to release on the workshop you need to pak it, but that's the last step.
2) http://forums.thinking.withportals.com/mapping-help/reskinning-how-to-t4041.html
3) Try a func_brush with the toolsblockbullets texture, but that might block portal shots too.
4) Grating texture with a trigger_hurt around it.
Quote from Portal Master on September 1, 2013, 6:47 pmThank, that helps.
(I already knew how to create the electric grating, but thanks anyway.)But with the light fizzler, it works only when the toolsblockbullets brush is set to solid, which then I can shoot portals on it, so... (And lasers always pass through it.)
Thank, that helps.
(I already knew how to create the electric grating, but thanks anyway.)
But with the light fizzler, it works only when the toolsblockbullets brush is set to solid, which then I can shoot portals on it, so... (And lasers always pass through it.)
Quote from FelixGriffin on September 1, 2013, 6:59 pmIn that case I don't know. Try putting a trigger_portal_cleanser on top of it with all its flags off, then it'll just block portals like a fizzler.
In that case I don't know. Try putting a trigger_portal_cleanser on top of it with all its flags off, then it'll just block portals like a fizzler.
Quote from srs bsnss on September 2, 2013, 5:13 amFelixGriffin wrote:In that case I don't know. Try putting a trigger_portal_cleanser on top of it with all its flags off, then it'll just block portals like a fizzler.func_noportal_volume is what you want. Also, I've never found a material that stops lasers, so it could be tough for that.
func_noportal_volume is what you want. Also, I've never found a material that stops lasers, so it could be tough for that.

Quote from josepezdj on September 3, 2013, 8:38 amsrs bsnss wrote:func_noportal_volume is what you want.Hmmm... I don't this brush entity stops anything, it will just avoid that any portal is open if a white (or any texture with the parameter "%noportal" 1 inside its .VMT file) surface is inside that volume
Hmmm... I don't this brush entity stops anything, it will just avoid that any portal is open if a white (or any texture with the parameter "%noportal" 1 inside its .VMT file) surface is inside that volume

Quote from Tmast98 on September 3, 2013, 12:14 pmyishbarr wrote:It only works if it's on the wall.Strange, I got it to work on a floor texture as well.
Strange, I got it to work on a floor texture as well.

Quote from Gemarakup on September 3, 2013, 12:17 pmI meant that you can't block portals with it like a fizzler. It only makes the wall or floor that they are spread on non portalable without vmt edits. It works on floors too.
I meant that you can't block portals with it like a fizzler. It only makes the wall or floor that they are spread on non portalable without vmt edits. It works on floors too.