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Custom SP Info Sign

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Has anyone figured out how to use the test chamber signs. I am using info_sign_sp_clean. It works and you can use a simple trigger to turn it on/off. But I can't seem to change the contents of it. Am I missing something blooming obvious here or is not out in beta yet?

Image
PortalStories.com
"Oh, in case you got covered in that repulsion gel, here's some advice the lab boys gave me: DO NOT get covered in the repulsion gel."

I haven't messed with these much but it's on my list of things to work on. I don't know if there is an easy way to mess with them or not. It would be really nice if we could use a vscript to modify them, but I doubt that's going to be possible.

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Yep, vscript! sp_lightboard_icons. Then you set the level number and the total level number. If its dilapidated or not. After which you can add your icons you want. You can have up to ten. The icon name files are the same as the game textures (duh). You can set the icons to 1 for On and 0 for off (again, duh.) Much easier then Portal 1 where you had to make each one individually! :D :D

Example:
http://i51.tinypic.com/281zbpe.png - In my recreation of Chamber 17.

Image
PortalStories.com
"Oh, in case you got covered in that repulsion gel, here's some advice the lab boys gave me: DO NOT get covered in the repulsion gel."

Fucking awesome. Release an example custom vscript and you will be the hero of the internet.

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I don't know how to release it. And therefore, when I send my maps to friends its comes up blank... :( So... I dont know. I add this into a sp_lightboard_icons

Code: Select all
"test1"
      {
         //Map data
         "level_number" "17"
         "total_levels" "19"
         "startup" "normal_flicker"

         "icons"
         {
            "cube_drop" "1"
            "cube_bonk" "1"
            "laser_cube" "1"
            "laser_power" "1"
            "button_stand" "1"
            "goop" "0"
            "drink_water" "0"
            "bridges" "0"
            "turret" "0"
            "turret_burn" "0"
         }
      }

Image
PortalStories.com
"Oh, in case you got covered in that repulsion gel, here's some advice the lab boys gave me: DO NOT get covered in the repulsion gel."

You can package your map + the custom vscript into a VPK and not overwrite any user files permenantly.

custom_sign_example.jpg
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You sir, are a god send!

Image
PortalStories.com
"Oh, in case you got covered in that repulsion gel, here's some advice the lab boys gave me: DO NOT get covered in the repulsion gel."

It works perfectly. Even tho I am new to Hammer and SDK in general, I made my own sign today. It works like a charm. I even managed to change logic_auto to logic_relay (so it doesn't turn on on Map_start, but rather on OnStartTouch on some trigger.

http://twitpic.com/506na6

Little tutorial for others might not hurt, I am not sure if there isn't one already... if there isn't I might take a loot at it. These signs can really turn random maps into real test chambers.

The truth is written all over our faces.

Yeah I am going to create a full tutorial later, I just really wanted to get the proof of concept out. Just please for the love of god, if you are going to use this method, do not distribute a raw sp_lightboard_icons file.

[Important Threads] Forum Rules | Welcome to the new Thinking With Portals
Please do not Private Message me for assistance. Post a thread if you have questions or concerns.
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I wouldn't even know how to do that. I just added custom sign into that list and that's all I will ever do to it.

The truth is written all over our faces.
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