Quote from
AD_79p2 on November 25, 2012, 8:04 pm
I created some custom .wav files with a text-to-speech program, and I put them into a custom map I'm working on. I updated the audio cache, but for some reason, the files still won't play when they are triggered.
So, how do I get the .wav files to play in game?
I created some custom .wav files with a text-to-speech program, and I put them into a custom map I'm working on. I updated the audio cache, but for some reason, the files still won't play when they are triggered.
So, how do I get the .wav files to play in game?
Signatures are overrated.
Quote from
AD_79p2 on November 25, 2012, 8:14 pm
I had put them in the steam/steamapps/common/portal2/portal2/sound/{folder name here}.
Don't know if that's where the files should be.
I had put them in the steam/steamapps/common/portal2/portal2/sound/{folder name here}.
Don't know if that's where the files should be.
Signatures are overrated.
Quote from
AD_79p2 on November 25, 2012, 8:40 pm
Sound type raw, all flags checked, not playing the sounds.
Sound type raw, all flags checked, not playing the sounds.
Signatures are overrated.
Quote from
AD_79p2 on November 25, 2012, 8:57 pm
AD_79p2 wrote:
I updated the audio cache, but for some reason, the files still won't play when they are triggered.
Um, did you read that? It was at the top of the thread. I already updated the audio cache.
AD_79p2 wrote:
I updated the audio cache, but for some reason, the files still won't play when they are triggered.
Um, did you read that? It was at the top of the thread. I already updated the audio cache.
Signatures are overrated.
Quote from
Fracture on November 25, 2012, 9:29 pm
what method do you have to trigger the play of the audio?
what method do you have to trigger the play of the audio?
Just when I think I understand the system, it changes on me.
Quote from
AD_79p2 on November 25, 2012, 9:37 pm
Different things. I have multiple custom audio files. Two are triggered by a logic_auto, some are activated by triggers, and one is triggered by picking up the portalgun.
Different things. I have multiple custom audio files. Two are triggered by a logic_auto, some are activated by triggers, and one is triggered by picking up the portalgun.
Signatures are overrated.
Quote from
Fracture on November 25, 2012, 9:46 pm
well if everything is set up correctly for the directory, the trigger path and the file type, I don't know. Maybe try this as an experiment in a separate map file. Place in a prop_button and for an output:
onpressed - ambiant_generic - playsound - delay 0
If that works, there may be an issue in you main map file. if it still wont play, it may be a problem with the file
well if everything is set up correctly for the directory, the trigger path and the file type, I don't know. Maybe try this as an experiment in a separate map file. Place in a prop_button and for an output:
onpressed - ambiant_generic - playsound - delay 0
If that works, there may be an issue in you main map file. if it still wont play, it may be a problem with the file
Just when I think I understand the system, it changes on me.