Cube
Quote from Vordwann on September 19, 2011, 4:36 pmI am making a map, and need a cube to be "un-pickup-able" for a few seconds... it's the cube from inside an instance.
I am making a map, and need a cube to be "un-pickup-able" for a few seconds... it's the cube from inside an instance.
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Quote from spongylover123 on September 19, 2011, 6:38 pmIs it possible to turn it from a prop_dynamic then to a prop_physics?
Is it possible to turn it from a prop_dynamic then to a prop_physics?
Quote from Vordwann on September 19, 2011, 6:47 pmHow do I get a prop_dynamic cube to act like a normal physics cube? Pretty much, i'm having it get launched very quickly from a faith plate to an excursion funnel, and don't want the player to be able to catch it until it's in the excursion funnel.
How do I get a prop_dynamic cube to act like a normal physics cube? Pretty much, i'm having it get launched very quickly from a faith plate to an excursion funnel, and don't want the player to be able to catch it until it's in the excursion funnel.
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Quote from spongylover123 on September 19, 2011, 6:49 pmDoesnn't prop_physics have the option to disable pickup
Doesnn't prop_physics have the option to disable pickup
Quote from Vordwann on September 19, 2011, 7:03 pmI'll look into it. As long as I can disable and enable pickup with triggers i'm fine.
I'll look into it. As long as I can disable and enable pickup with triggers i'm fine.
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Quote from Spam Nugget on September 19, 2011, 7:11 pmprop_physics can disable pickup, prop_weighted_cube cannot.
prop_physics can disable pickup, prop_weighted_cube cannot.

I think in terms of boolean variables. Generally, it makes things easier.
Quote from spongylover123 on September 19, 2011, 7:23 pmSpam Nugget wrote:prop_physics can disable pickup, prop_weighted_cube cannot.Yes, so I was right! Anyway, the instance's script needs to be edited to duplicate the prop_physics. The dropper instance has a instance within one
Yes, so I was right! Anyway, the instance's script needs to be edited to duplicate the prop_physics. The dropper instance has a instance within one
Quote from PieGuy950 on September 19, 2011, 9:07 pmCould you put a func_wall_toggle around it or something? What's the scenario?
Could you put a func_wall_toggle around it or something? What's the scenario?
Not in wrath
The REAPER came today
An angle visited this grey path
And took the cube away
Quote from Vordwann on September 19, 2011, 9:23 pmI said the scenario earlier. I have a faith plate launching a cube very quickly into an excursion funnel. I don't want the player to directly be able to reach the cube, but they will be able to because there is also bouncy gel that allows them to get up to the trajectory of the cube.
I said the scenario earlier. I have a faith plate launching a cube very quickly into an excursion funnel. I don't want the player to directly be able to reach the cube, but they will be able to because there is also bouncy gel that allows them to get up to the trajectory of the cube.
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Quote from spongylover123 on September 19, 2011, 9:27 pmVordwann wrote:I said the scenario earlier. I have a faith plate launching a cube very quickly into an excursion funnel. I don't want the player to directly be able to reach the cube, but they will be able to because there is also bouncy gel that allows them to get up to the trajectory of the cube.You want it to be covered with repulsion gel? If you cover it with repulsion gel, it won't turn blue unless you can come up a way for if the gel touches the prop, the skin will change
You want it to be covered with repulsion gel? If you cover it with repulsion gel, it won't turn blue unless you can come up a way for if the gel touches the prop, the skin will change
