Crushers
Quote from Lpfreaky90 on March 10, 2012, 7:50 pmportal2companioncube wrote:CamBen wrote:you need to be able to trigger one of the logic_relays/logic_autos/etc with a trigger or something else of the sort.Which one should I activate if I want it to repeatedly crush without stopping until the de-activate button is pressed? There's like twenty things in there you could activate. Which one is it?
There are only 7:
instance:crush_relay;Trigger -> plausible
instance:de-crush_relay;Trigger -> de-crush. seems like de-activate. so no
instance:Reset_Timer;Disable -> nah, you don't want to reset the reset_timer.
instance:Reset_Timer;Enable -> you might need to activate this.
instance:Reset_Timer;FireTimer -> possibly?
instance:Reset_Timer;Kill -> nah, we're not going to kill something right?
instance:Solved;Trigger -> only after we solved it. NOT to activate it.So there are 3 you should test. See if you can figure out what everything does shouldn't be too hard right? Come back after you tried this.
Which one should I activate if I want it to repeatedly crush without stopping until the de-activate button is pressed? There's like twenty things in there you could activate. Which one is it?
There are only 7:
instance:crush_relay;Trigger -> plausible
instance:de-crush_relay;Trigger -> de-crush. seems like de-activate. so no
instance:Reset_Timer;Disable -> nah, you don't want to reset the reset_timer.
instance:Reset_Timer;Enable -> you might need to activate this.
instance:Reset_Timer;FireTimer -> possibly?
instance:Reset_Timer;Kill -> nah, we're not going to kill something right?
instance:Solved;Trigger -> only after we solved it. NOT to activate it.
So there are 3 you should test. See if you can figure out what everything does shouldn't be too hard right? Come back after you tried this.

