Crushers
Quote from portal2companioncube on March 2, 2012, 4:39 pmI'm putting a couple crushers in my map. I have a button to activate them. What output should I use to make them continue crushing? It will crush once, pull back, and just sit there. I've tried using the output "SetAnimation" and "SetAnimationNoReset" I have a button that deactivates them later in the map. Also, what should I use for the sound? Right now I have a trigger_multiple with the following output and only the "physics objects" flag checked:
MyOutput: OnStartTouch
TargetEntity: up_crusher_sound_1 (the name of the ambient_generic)
TargetInput: PlaySound
Parameter: <none>The ambient_generic has the sound, "World.MpCoopTbeamMazeCrusherImpact."
I'm putting a couple crushers in my map. I have a button to activate them. What output should I use to make them continue crushing? It will crush once, pull back, and just sit there. I've tried using the output "SetAnimation" and "SetAnimationNoReset" I have a button that deactivates them later in the map. Also, what should I use for the sound? Right now I have a trigger_multiple with the following output and only the "physics objects" flag checked:
MyOutput: OnStartTouch
TargetEntity: up_crusher_sound_1 (the name of the ambient_generic)
TargetInput: PlaySound
Parameter: <none>
The ambient_generic has the sound, "World.MpCoopTbeamMazeCrusherImpact."
Quote from Paradoxic R3mix on March 2, 2012, 7:53 pmHey, set the button, so when it activates, it enables a logic_timer. And the timer should trigger the crushers every <WhateverNumberhere> seconds. Sorry, I dont really know how to explain in depth, so I might as well kill myself
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Edit by Djinndrache:
Nice, you can spam thousand smilies in one post. Don't do that again.
Hey, set the button, so when it activates, it enables a logic_timer. And the timer should trigger the crushers every <WhateverNumberhere> seconds. Sorry, I dont really know how to explain in depth, so I might as well kill myself
![]()
Edit by Djinndrache:
Nice, you can spam thousand smilies in one post. Don't do that again.
Quote from Another Bad Pun on March 2, 2012, 8:07 pmOh no not this again
Oh no not this again
Quote from Paradoxic R3mix on March 2, 2012, 8:27 pmI think this has already been discussed, go google it again, search "logic_timer crushers", that should give you some results.
I think this has already been discussed, go google it again, search "logic_timer crushers", that should give you some results.
Quote from Skotty on March 3, 2012, 8:33 amUse this instance Crusher Instances (many custom options) and you will have everything you ever could need (of course if you use it the right way).
Use this instance Crusher Instances (many custom options) and you will have everything you ever could need (of course if you use it the right way).
Quote from Paradoxic R3mix on March 3, 2012, 12:29 pmSkotty wrote:Use this instance Crusher Instances (many custom options) and you will have everything you ever could need (of course if you use it the right way).Lol, I didnt know about that, Im stupid.
Lol, I didnt know about that, Im stupid.
Quote from portal2companioncube on March 3, 2012, 6:42 pmSkotty wrote:Use this instance Crusher Instances (many custom options) and you will have everything you ever could need (of course if you use it the right way).I'm a little confused about this. I downloaded the instance and I have it in my map. When I run it, it doesn't start. What's supposed to start it?
I'm a little confused about this. I downloaded the instance and I have it in my map. When I run it, it doesn't start. What's supposed to start it?
Quote from CamBen on March 3, 2012, 8:49 pmyou need to be able to trigger one of the logic_relays/logic_autos/etc with a trigger or something else of the sort.
you need to be able to trigger one of the logic_relays/logic_autos/etc with a trigger or something else of the sort.
Aperture Science: We do our science asbestos we can!
Quote from portal2companioncube on March 10, 2012, 6:23 pmCamBen wrote:you need to be able to trigger one of the logic_relays/logic_autos/etc with a trigger or something else of the sort.Which one should I activate if I want it to repeatedly crush without stopping until the de-activate button is pressed? There's like twenty things in there you could activate. Which one is it?
Which one should I activate if I want it to repeatedly crush without stopping until the de-activate button is pressed? There's like twenty things in there you could activate. Which one is it?
Quote from CamBen on March 10, 2012, 7:27 pmdunno i never downloaded it. just choose the most relevant one and try some out
dunno i never downloaded it. just choose the most relevant one and try some out
Aperture Science: We do our science asbestos we can!
