Coop Transition Script and Level Choosers
Quote from ChickenMobile on August 8, 2012, 8:25 pmCreate a point_servercommand in your hub and name it @command
Create a point_servercommand in your hub and name it @command
Quote from KeeganDeathman on August 8, 2012, 8:34 pmOkay guys now every thing is working! except for onr test involving the ping tool.
Okay guys now every thing is working! except for onr test involving the ping tool.
Quote from RectorRocks on August 10, 2012, 10:13 amThanks for the awesome instance, but will this still work if its SP? :O
Also, the screen's "...order" is spelt wrongly. Its written "oder" there. xP
Thanks for the awesome instance, but will this still work if its SP? :O
Also, the screen's "...order" is spelt wrongly. Its written "oder" there. xP
Quote from ChickenMobile on August 10, 2012, 10:18 amRectorRocks wrote:Thanks for the awesome instance, but will this still work if its SP? :O
Also, the screen's "...order" is spelt wrongly. Its written "oder" there. xPYou could always make your own custom texture for the level chooser. Just sayin' - and yes you could probably use it for Single Player if you edit the instances a bit to work for SP instead of COOP bots (get rid of the disassemblers and trigger_playerteam to trigger_multiple etc).
Also, the screen's "...order" is spelt wrongly. Its written "oder" there. xP
You could always make your own custom texture for the level chooser. Just sayin' - and yes you could probably use it for Single Player if you edit the instances a bit to work for SP instead of COOP bots (get rid of the disassemblers and trigger_playerteam to trigger_multiple etc).
Quote from RectorRocks on August 10, 2012, 10:20 amChickenMobile wrote:You could always make your own custom texture for the level chooser. Just sayin' - and yes you could probably use it for Single Player if you edit the instances a bit to work for SP instead of COOP bots (get rid of the disassemblers and trigger_playerteam to trigger_multiple etc).I tried changing the trigger_playerteam to trigger_multiple. Yes, it works but I wonder how do I change the levels without the disassemblers. Point_clientcommand? If so/not, what do I do to make it change to the desired level chosen in the level chooser?
I tried changing the trigger_playerteam to trigger_multiple. Yes, it works but I wonder how do I change the levels without the disassemblers. Point_clientcommand? If so/not, what do I do to make it change to the desired level chosen in the level chooser?
Quote from ChickenMobile on August 10, 2012, 10:30 amPretty much the only thing the disassemblers do is find out when both players are inside them so then the level can transition. in the coop_manager you will find the relevant outputs you need to use in SP.
Pretty much the only thing the disassemblers do is find out when both players are inside them so then the level can transition. in the coop_manager you will find the relevant outputs you need to use in SP.
Quote from RectorRocks on August 10, 2012, 10:37 amChickenMobile wrote:Pretty much the only thing the disassemblers do is find out when both players are inside them so then the level can transition. in the coop_manager you will find the relevant outputs you need to use in SP.So all I need to do to transition the player to the desired level is to trigger the transition script?
So all I need to do to transition the player to the desired level is to trigger the transition script?
Quote from ChickenMobile on August 10, 2012, 10:53 amyep
yep
Quote from RectorRocks on August 10, 2012, 11:43 pmUhh...help? I can't transition! When I go to the level chooser, the left and right arrows are gray and when I enter the departure elevator, it won't transition to the next map, it disconnects me. Also, when I start my hub map, I appear inside the transition box. D:
In my console, I got these errors:
- Code: Select all
Entity level_chooser-transition_script encountered an error in RunScript()
Entity @transition_script encountered an error in RunScript()
The first one got repeated many times in the console, the second one only appeared twice (arrrival and departure elevator). Help? D:
EDIT: Never mind, I solved it.
Uhh...help? I can't transition! When I go to the level chooser, the left and right arrows are gray and when I enter the departure elevator, it won't transition to the next map, it disconnects me. Also, when I start my hub map, I appear inside the transition box. D:
In my console, I got these errors:
- Code: Select all
Entity level_chooser-transition_script encountered an error in RunScript()
Entity @transition_script encountered an error in RunScript()
The first one got repeated many times in the console, the second one only appeared twice (arrrival and departure elevator). Help? D:
EDIT: Never mind, I solved it.
Quote from RectorRocks on August 11, 2012, 9:33 amOkay another problem, I used the Level Chooser and choosed Map 03. But I went to Map 02 instead. How do I fix it? D:
Okay another problem, I used the Level Chooser and choosed Map 03. But I went to Map 02 instead. How do I fix it? D: