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[Coop] Tower Defense

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KennKong wrote:
We like the originality of the concept, but the game itself wasn't much fun. We never saw any evidence that the sphere cannons worked.

We suggest you put the sphere cannons on the other side of the room. A+ for originality, C- for playability. We gave it a 3/5.

We playtested this map for many hours and the sphere canons can hit up to 3 cubes at once
with the correct timing. (talking about hard/expert mode)

The sphere canons do their job very well, you just have to figure out the best timing!
I would suggest you to try it again, because when you figured out the timing, you will enjoy the fun. :)

The only thing I do not understand is:
- Why should I place them on the other side of the Room?
- It would still be the same affect - wrong timing = no cube-hit.

KennKong wrote:
Also, we played this splitscreen, which was a little confusing.

Yeah, I can understand it is confusing with splitscreen, but it's not a map problem at all.
It's just a problem of splitscreen. -.-'

[back on TWP since 08. July 2017]
Steam: DrFauli
KennKong wrote:
I was left with a feeling of extreme aggravation. Just 3/5 from me.

KennKong wrote:
The puzzle part would get this a 4, but the visual shortcomings drag it down to a 3 for us.

KennKong wrote:
A+ for originality, C- for playability. We gave it a 3/5.

KennKong wrote:
Just 3/5 from me.

KennKong wrote:
I'm only giving this a 3 because it's so short and simple.

KennKong wrote:
If more had been done with that concept, this would have gotten more than 3/5 from me.

KennKong wrote:
3/5 from us, because we wanted more candy.

KennKong wrote:
I would give this map a 3 for it's mixed up looks and easy puzzle, but I'll reward your creativity for the new mechanic with a 4.

KennKong wrote:
We give it a 3/5. Good work, keep 'em coming.

M-m-m-m-m-m-m-Monster-Kill-Kill-Kill...

Visit me on ? youtube ?

I made a video of this with my friend, hope you don't mind :)
9JFY3I5YmoM

Finally finished it on expert tonight. It's pretty hard - random sometimes can kill you (if 3 or 4 cubes "cut" in a row, instead of going the usual path, it can be hard to recover). Great map though

I played ur map with Raidix yesterday on expert and recorded a video:
lIjzbZi2X24

Our impressions of this map: Great concept, but the graphics are a bit weak especially for a map u play more than once. Furthermore there should be more ways to destroy the cubes and some combinations(to work together with ur partner) for doublekills.

5/5 We had lots of fun, but it could really look better.

biosith wrote:
I made a video of this with my friend, hope you don't mind :)

Nerzl wrote:
I played ur map with Raidix yesterday on expert and recorded a video

thank you for posting your videos, guys!

Nerzl wrote:
Our impressions of this map: Great concept, but the graphics are a bit weak especially for a map u play more than once. Furthermore there should be more ways to destroy the cubes and some combinations(to work together with ur partner) for doublekills.

5/5 We had lots of fun, but it could really look better.

Thanks for your feedback, I know what you mean.
I am glad that you had fun on my map.

Tower Defense 2 is already finished and we are currently playtesting it.
I think I will upload it within the next 24 hours.

new Features of Tower defense 2:
- better design
- larger map
- more stuff to use
- harder difficulty

I really hope you guys want to play the new map, too.
Would enjoy videos of it, too. :)

[back on TWP since 08. July 2017]
Steam: DrFauli

Really cool map! It's so surprisingly different and coop at its best.
We still play this sometimes (between testing the map that I'm currently working on :) ).
Well, visuals could be better - it looks proper but a little boring, but who cares...

All in all definitely one of those maps that no one should miss.
5/5 for gameplay

Raidix wrote:
Really cool map! It's so surprisingly different and coop at its best.
We still play this sometimes... All in all definitely one of those maps that no one should miss.
5/5 for gameplay

Thanks for your feedback, Raidix!
When I was playing Tower Defense games on my Browser I started thinking of Tower Defense coop.
So I was thinking about Portal 2 coop, too. After trying out some stuff I decided to create this map. :)
We also enjoy playing it between other maps or just for fun.

Raidix wrote:
Well, visuals could be better - it looks proper but a little boring, but who cares...

Yeah, you are right.
This was my first Tower Defense map, so I was more focusing on the gameplay.
As you already know, my 2nd Tower Defense map got an better design. :)

Raidix wrote:
between testing the map that I'm currently working on.

Send me a private message and tell me more about it, please! :)

[back on TWP since 08. July 2017]
Steam: DrFauli

Hello

Guy's please help, what is the command to see my coop all the time without pressing the TAB on this map is the command, as anyone knows please help :)

type in "+remote_view" ;) (binding doesn't work, that's what tab does ;))

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