[Coop] Tower Defense
Quote from PortalCombat on November 14, 2011, 3:58 pmThis is a Tower Defense Coop Map with Portal 2 game elements.
I've added a ingame tutorial to let you see how it works.Special thanks to BlumCoLe for playtesting and suggestions.
Updates:
v1.01:
- fixed missing text
- fixed missing hint in "easy" modeTrailer:
0WYJaA7RzrcFile Name: mp_coop_tower_defense_v1-01.rar
File Size: 1.22?MiB
Tower Defense
This is a Tower Defense Coop Map with Portal 2 game elements.
I've added a ingame tutorial to let you see how it works.
Special thanks to BlumCoLe for playtesting and suggestions.
Updates:
v1.01:
- fixed missing text
- fixed missing hint in "easy" mode
Trailer:
0WYJaA7Rzrc
File Name: mp_coop_tower_defense_v1-01.rar
File Size: 1.22?MiB
Tower Defense
Quote from bruzag on November 15, 2011, 1:54 pmSo yeh i'm playtesting this with a friend - and its a fun idea
We're having some issues with remembering which button does what - the normal blue/yellow dots would greatly help with thatand also: we're wondering what the "explosion" does - we're playing on easy, and the balls and 2 lightbridges make sense, but we cant figure out when to use the explosion.
If you could clarify some of that, that'd help!
Enjoying it so far.
So yeh i'm playtesting this with a friend - and its a fun idea
We're having some issues with remembering which button does what - the normal blue/yellow dots would greatly help with that
and also: we're wondering what the "explosion" does - we're playing on easy, and the balls and 2 lightbridges make sense, but we cant figure out when to use the explosion.
If you could clarify some of that, that'd help!
Enjoying it so far.
Quote from PortalCombat on November 15, 2011, 2:13 pmbruzag wrote:So yeh i'm playtesting this with a friend - and its a fun ideaThank you. Hope you guys have fun.
bruzag wrote:We're having some issues with remembering which button does what - the normal blue/yellow dots would greatly help with thatIt's part of the map to remember which button you have to press.
I don't want these Indicator Light Dots for this map, because it's kind of difficult without them.
Even if you get at higher difficulty it's hard to remember. That's why there are no indicator lights.bruzag wrote:and also: we're wondering what the "explosion" does - we're playing on easy, and the balls and 2 lightbridges make sense, but we cant figure out when to use the explosion.The Explosion is needed when some of the platforms take the short path.
You will notice it, when they do that. Just try around a little bit.bruzag wrote:Enjoying it so far.Nice to hear that. Thanks.

Thank you. Hope you guys have fun.
It's part of the map to remember which button you have to press.
I don't want these Indicator Light Dots for this map, because it's kind of difficult without them.
Even if you get at higher difficulty it's hard to remember. That's why there are no indicator lights.
The Explosion is needed when some of the platforms take the short path.
You will notice it, when they do that. Just try around a little bit.
Nice to hear that. Thanks.
Quote from bruzag on November 15, 2011, 2:33 pmWe figured the buttons out and the explosions aswell, we managed to clear easy and medium once we knew what everything did, and assigned platforms.
Then we tried expert, to die very quickly - so yeh, theres a challange in that, nice
Are the paths random, or would it be possible to plan out how to deal with expert by knowing which platforms go where?
We'll probably go for hard and expert later, gonna do some SC2 now
We figured the buttons out and the explosions aswell, we managed to clear easy and medium once we knew what everything did, and assigned platforms.
Then we tried expert, to die very quickly - so yeh, theres a challange in that, nice
Are the paths random, or would it be possible to plan out how to deal with expert by knowing which platforms go where?
We'll probably go for hard and expert later, gonna do some SC2 now
Quote from PortalCombat on November 15, 2011, 3:21 pmbruzag wrote:We figured the buttons out and the explosions aswell, we managed to clear easy and medium once we knew what everything did, and assigned platforms.Yep, that's the way I was thinking about, too.
bruzag wrote:Then we tried expert, to die very quickly - so yeh, theres a challange in that, niceI tried to let the "expert" mode be as difficult as possible.
This mode was tested, edited and planned over and over again, until it was well enough.bruzag wrote:Are the paths random, or would it be possible to plan out how to deal with expert by knowing which platforms go where?They are random. Would be boring if each round would be the same.
Yep, that's the way I was thinking about, too.

I tried to let the "expert" mode be as difficult as possible.
This mode was tested, edited and planned over and over again, until it was well enough.
They are random. Would be boring if each round would be the same.
Quote from mvmishler on November 15, 2011, 5:00 pmAwesome idea. My partner and I had fun trying to get through easy level last night and will try medium this evening. Everything works really well. It's very tough to press a button knowing the exact right time, so it was a lot of fun to have my partner look at the cube in question while you press the appropriate button. Turns chaotic when you start missing a few cubes. Thanks for mapping. Cheers! rated 5/5
Awesome idea. My partner and I had fun trying to get through easy level last night and will try medium this evening. Everything works really well. It's very tough to press a button knowing the exact right time, so it was a lot of fun to have my partner look at the cube in question while you press the appropriate button. Turns chaotic when you start missing a few cubes. Thanks for mapping. Cheers! rated 5/5
Quote from PortalCombat on November 15, 2011, 5:30 pmmvmishler wrote:Awesome idea. My partner and I had fun trying to get through easy level last night and will try medium this evening. Everything works really well. [...]
Thanks for mapping. Cheers! rated 5/5Thank you! Glad you like it.
mvmishler wrote:It's very tough to press a button knowing the exact right time, so it was a lot of fun to have my partner look at the cube in question while you press the appropriate button.Yep, BlumCoLe and me had also much fun with this part while playtesting.
mvmishler wrote:Turns chaotic when you start missing a few cubes.Yeah that's right, but wait for higher difficulty to talk about that point again.
Thanks for mapping. Cheers! rated 5/5

Thank you! Glad you like it.
Yep, BlumCoLe and me had also much fun with this part while playtesting.
Yeah that's right, but wait for higher difficulty to talk about that point again.
Quote from bruzag on November 16, 2011, 10:59 amSo yeh we just played hard aswell - and managed
Really liked it for a go trough or 2, but i dont think we will be hitting it for more.I like the concept though, and perhaps theres more stuff you can do with the idea - what we especially hoped when we downed the map was that, maybe, we could use the portals for something cool aswell... Here we just place our portals at the start and dont ever place them elsewhere anymore, is a missed oppurtinity, although actually using your portals... i dont know how to implement that in a map, so no blame
Overall: since it's the first map of its kind i rated you a 5/5, as its highly playable, but there is more stuff that can be done with this, hoping either you or some1 else will go on with the concept
So yeh we just played hard aswell - and managed
Really liked it for a go trough or 2, but i dont think we will be hitting it for more.
I like the concept though, and perhaps theres more stuff you can do with the idea - what we especially hoped when we downed the map was that, maybe, we could use the portals for something cool aswell... Here we just place our portals at the start and dont ever place them elsewhere anymore, is a missed oppurtinity, although actually using your portals... i dont know how to implement that in a map, so no blame
Overall: since it's the first map of its kind i rated you a 5/5, as its highly playable, but there is more stuff that can be done with this, hoping either you or some1 else will go on with the concept
Quote from PortalCombat on November 16, 2011, 11:45 ambruzag wrote:[...] I like the concept though, and perhaps theres more stuff you can do with the idea - what we especially hoped when we downed the map was that, maybe, we could use the portals for something cool aswell... Here we just place our portals at the start and dont ever place them elsewhere anymore, is a missed oppurtinity, although actually using your portals...Thanks for your feedback - I will think about a solution for some usage of the portals.
bruzag wrote:Overall: since it's the first map of its kind i rated you a 5/5, as its highly playable, but there is more stuff that can be done with this, hoping either you or some1 else will go on with the conceptI really like Tower Defense games at all, and playing this map is so much fun for me, too.
So I think I will work on a 2nd map with hopefully more interesting ideas and more stuff to use.
Nice to know, you would enjoy another map like this, too.btw: I've created a trailer for my map! (see first post of this thread)
Thanks for your feedback - I will think about a solution for some usage of the portals.
I really like Tower Defense games at all, and playing this map is so much fun for me, too.
So I think I will work on a 2nd map with hopefully more interesting ideas and more stuff to use.
Nice to know, you would enjoy another map like this, too.
btw: I've created a trailer for my map! (see first post of this thread)
Quote from KennKong on November 17, 2011, 12:02 amWe like the originality of the concept, but the game itself wasn't much fun. We never saw any evidence that the sphere cannons worked. Also, we played this splitscreen, which was a little confusing.
We suggest you put the sphere cannons on the other side of the room. A+ for originality, C- for playability. We gave it a 3/5.
We like the originality of the concept, but the game itself wasn't much fun. We never saw any evidence that the sphere cannons worked. Also, we played this splitscreen, which was a little confusing.
We suggest you put the sphere cannons on the other side of the room. A+ for originality, C- for playability. We gave it a 3/5.
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