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[Coop] Tic Tac Toe

Important: I forgot to lock the buttons for every turn . .
So there will be an update on that.
Also when you and your partner ping the same field at the same time, it could disappear.
Maybe I'll just let the winner start the round and for the first time the host.

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Features:

- Ping tool support.
- Button support.
- Fields rotate on selection.
- Winner recognition.
- Draw recognition.
- Loser gets destroyed.
- GLaDOS says at the beginning "You should both be familiar with the game of Tic-Tac-Toe."

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Update V. 1.4

- Added draw recognition.
- Reworked the level design.
- Players now only can select one field per turn.
- Added winner indication if you use the buttons. (I forgot that in 1.3)
- Improved stuff.

You now have to be both in your little areas, to get the game started.
If blue goes into oranges area the indicator light will turn red and an error sound will appear.

Everything should work fine now.
Please report bugs, if you find any.

Alternative Download: http://solidfiles.com/d/3577/

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Quickfix V. 1.3_01

- Fixed one of blues winning combinations not appearing correctly.

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Update V. 1.3

- The winner now gets indicated.

GLaDOS says the name of the winner, and a game_text appears with "Orange/Blue won."
The loser gets destroyed, if he stands in his area.
All the fields around the winner fields will be closed.
And you have to press the reset button to start a new game.

- Design improvements

The next and probably the last update will fix the last issue on the ToDo list.

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Updated the video.

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Update V. 1.2

- Fields flip on selection like in the calibration course.
- Fixed the last issue from V. 1.1

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Update V. 1.1

- Added suport for the ping tool.
- Made the fields bigger.
- Optimized the light.
- Added external button sounds, because they didn't made any sounds in coop. (probably because they're in a wall)

Issues:

The ping triggers don't have a parent attribute neither a disable input.
Thus the host can override oranges fields via the ping tool.

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I just made a little map where you can play Tic Tac Toe!

There are indicator lights, to see who's turn it is, and a reset button in the middle.

Screenshot [old]: http://steamcommunity.com/id/7Voo/scree ... 0740775103
Screenshot [new]: http://steamcommunity.com/id/7Voo/scree ... 0765998753

Video [outdated]: http://www.youtube.com/watch?v=vteM-DzbzqI

Make sure you stand right in front of the button you want to press.
Otherwise it could happen, that the button below or above gets pressed.

Todo:
- Make the player only press one button on his turn.

File Name: mp_coop_tic_tac_toe.zip
File Size: 492.98 KiB
Click here to download Tic Tac Toe

Dose someone know what causes the following error to appear ?

Code: Select all

AN ERROR HAS OCCURED [the index 'CoopPingTool' does not exist]

CALLSTACK
*FUNCTION [main()] PingToolCommand line [1]

LOCALS
[this] TABLE

was a fun map
http://www.youtube.com/watch?v=rtXMV-Cps9M
only the beginning is the tic-tac-toe level

Hey, thanks for putting it in your video! (:

Micromap featuring the eponym minigame, basically a prefab showcase. It has no ending: it would definitely feel more complete with a victory condition which opens to an exit elevator.

Differently from other maps, this one doesn't reproduce the sportgame as a room to play into (i.e. giant flipper) but just builds a man-sized game machine.

the hills are alive... with the sound of music

It's not supposed to be a valve like test chamber.
Just a fun minigame with no ending.

However, I'll probably create more minigames in future and connect them with exit doors.

Quote from xdiesp on June 20, 2011, 9:50 pm

Micromap featuring the eponym minigame, basically a prefab showcase. It has no ending: it would definitely feel more complete with a victory condition which opens to an exit elevator.

Differently from other maps, this one doesn't reproduce the sportgame as a room to play into (i.e. giant flipper) but just builds a man-sized game machine.

Here Can you beat google tic tac toe impossible with latest strategies to make impossible to possible.