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[Coop] Three Companions

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I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:

x1cGmcV7ics
(Link: http://www.youtube.com/watch?v=x1cGmcV7ics)

Also note the video description for more feedback and my signature for additional project information.

Djinndrache wrote:
I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:

x1cGmcV7ics
(Link: http://www.youtube.com/watch?v=x1cGmcV7ics)

Also note the video description for more feedback and my signature for additional project information.

Thankyou for making this recording and showing me how you completed my map. However, this is an earlier version of my map and the exploit with the excursion funnel is no longer possible.

doubledispatch wrote:
Thankyou for making this recording and showing me how you completed my map. However, this is an earlier version of my map and the exploit with the excursion funnel is no longer possible.

So we need a new video, right? There we go:

TFTfGiu24Q0
(Link: http://www.youtube.com/watch?v=TFTfGiu24Q0)

Djinndrache wrote:
So we need a new video, right? There we go:

Thanks a bunch for the new video.

The run was very nearly that which was intended. Only thing you did differently was using

Spoiler
the orange gel to hit the two lasers in quick successession rather than dropping the cube down a portal at high speed, whilst covered in red gel, to get the cube to fly through both. But I can easily fix that.

EDIT: On second thoughts, rigging the cube dropper to a button will break the first test. I'll probably think of a solution later but I really don't have time right now.

Another video!

6xuFKNXHq8c

Was the blue gel at the end actually necessary? I put a bunch down, but the only use seemed to be to jump over the emancipation grill, and then I found that the button right next to it actually turned it off.

Thankyou for uploading this video; the run was exactly as intended, so that's good for me as a designer. The blue gel at the end was left in (redundantly I admit) after I simplified the test which once required it. This was because it required you to pull off some redicilous feat which, when I got my family to play it, rather annoyed them what with the crusher beneath.

Here's another video for you.

9slfPJQYRUo

We do have a couple of the same questions and issues already mentioned in this thread, but I think you'll still find our playthrough and comments to be pretty informative.

Krem wrote:
Here's another video for you.

9slfPJQYRUo

We do have a couple of the same questions and issues already mentioned in this thread, but I think you'll still find our playthrough and comments to be pretty informative.

Thankyou for posting this video. Now I do have something burning in my mind I must say. What you said about multiple solutions was innacurate;

Spoiler
you DID need to do the timing jump with the faith plate to get to the high part. However, for some reason your cube kept flining outward whenever you let go of it. Me and other playtesters were unable to strike the two lasers simply by flinging the cube but for some reason yours glitched and flung out of your hands. The actual solution that everyone else had to do was to drop the cube down the hole on the top of the platform hence the need to be there. So there was only one solution.

As for the blue gel on the end, the light bridge looked a bit high to jump on it normally. though you could have used the cube there, it still helped. To be honest though, the last puzzle was very overcomplicated (it required some redicilous feat of timing) so I simplified it meaning the blue gel has become something of a red herring.

Anyway, thanks for playing.

EDIT: Oh, I just wanted to say that since an update I made ages ago, it is impossible to get the white gel into the next chamber. Don't mean to be rude, but I think you should have at least tried that before giving that as a negative (you realise it turns itself off automatically when the door is opened?). Sorry if that sounded a bit negative, but you can probably tell I had to get this out my mouth. Otherwise, you were informative and the video was appreciated.

Sure, thanks just for listening to us go on for so long to begin with, heh. Our number scores aren't really to be taken seriously, we tend to subtract points first and ask questions later. Good to hear you took concerns over white gel into account when making the map - though now I'm strangely tempted to go back and try to carry it forward even though you said we couldn't...

We enjoyed solving the puzzle in this map, and we gave it 4/5. There are a lot of good things to say about this map. So many, in fact, that we just recommend that you play it and see for yourselves.

We found three problems:
1. We turned off the funnel before we rescued the cube from the entrance, and had to restart.
2. We dropped the cube on the faithplate from the floor, and it fell below the surface (this has happened in other maps, someone tell me why so I don't have the same problem). We were able to rescue it, so it wasn't fatal.
3. My klutz brother fell into the well without any portals placed, I had to go to the console to kill him.

We also felt the big room was a little too dark. We had some trouble seeing what the little panel in the ceiling was doing.

Overall, a pretty good map well worth playing. Job well done!

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