[Coop] The Experience
Quote from MrLawbreaker on May 22, 2011, 11:04 amA small test chamber for testing test subjects.
Edited:
Changed some things to prevent exploits
Edit2:
Changed some other things...Edit3:
Added a second room changed some things in the first one.Playthrough:
http://www.youtube.com/watch?v=U7o0V7pKcEUFile Name: mp_coop_The_Experience.rar
File Size: 2.22 MiB
Click here to download The Experience 2 [Coop]
A small test chamber for testing test subjects.
Edited:
Changed some things to prevent exploits
Edit2:
Changed some other things...
Edit3:
Added a second room changed some things in the first one.
Playthrough:
http://www.youtube.com/watch?v=U7o0V7pKcEU
File Name: mp_coop_The_Experience.rar
File Size: 2.22 MiB
Click here to download The Experience 2 [Coop]
Quote from msleeper on May 28, 2011, 3:58 pmThe infinite fall area needs portal placement helpers. Me and my partner had more trouble lining up the infinite fall than we did executing any element of the puzzle.
It's also possible to break the puzzle a bit and not use the hard light bridge, by crouching during the infinite fall and having someone portal you to fly across the water gap. Not sure if this is a semi-intended solution or not.
The faith plates could use some visual indications; we didn't notice them at first because there is no lights around them or anything.
The infinite fall area needs portal placement helpers. Me and my partner had more trouble lining up the infinite fall than we did executing any element of the puzzle.
It's also possible to break the puzzle a bit and not use the hard light bridge, by crouching during the infinite fall and having someone portal you to fly across the water gap. Not sure if this is a semi-intended solution or not.
The faith plates could use some visual indications; we didn't notice them at first because there is no lights around them or anything.
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Quote from Hober on May 28, 2011, 4:00 pmAlso: scoreboard?
Only I got this, playing as P-Body (i.e. non-host) and I'm 98% sure that it's because your map's filename didn't start "mp_coop_".
Also: scoreboard?
Only I got this, playing as P-Body (i.e. non-host) and I'm 98% sure that it's because your map's filename didn't start "mp_coop_".
Quote from MrLawbreaker on May 29, 2011, 9:02 amI just redownloaded the map from this Page and it somehow is not the version 3 i have uploaded to his page. I will release this map with a second puzzle soon with placment helpers and some other fixes.
I just redownloaded the map from this Page and it somehow is not the version 3 i have uploaded to his page. I will release this map with a second puzzle soon with placment helpers and some other fixes.
Quote from msleeper on May 29, 2011, 3:26 pmEither select the "Overwrite previous file" option, or upload the new file with a new filename.
Either select the "Overwrite previous file" option, or upload the new file with a new filename.
Please do not Private Message me for assistance. Post a thread if you have questions or concerns.
If you need to contact the staff privately, contact the Global Moderators via Discord.
Quote from MrLawbreaker on May 30, 2011, 3:46 pmMap updated.
Second room and fixes for the first one.
Map updated.
Second room and fixes for the first one.
Quote from Calculator on May 31, 2011, 5:37 pmI like the update. Finally we found the indented solution for the first test after you implemented that fix.
At the second test, we didn't notice that the panels arose from the toxic when you press the button. We only saw a portable panel appearing at the end of the funnel and didn't look at the toxic. Only after a few tries did we see those panels arising. I believe some indicator lights with a timer clock above the toxic on the side of the panels would help a lot.
Also, why do you need to put a world portal to get in the overwatch room? They have stairs for that.
There seems to be a map leak in the second test. The wall on the right across the toxic pool. When you look at that wall from the other side of the pool, the map leaks where the top of the wall meets the ceiling.
I like the update. Finally we found the indented solution for the first test after you implemented that fix. ![]()
At the second test, we didn't notice that the panels arose from the toxic when you press the button. We only saw a portable panel appearing at the end of the funnel and didn't look at the toxic. Only after a few tries did we see those panels arising. I believe some indicator lights with a timer clock above the toxic on the side of the panels would help a lot.
Also, why do you need to put a world portal to get in the overwatch room? They have stairs for that. ![]()
There seems to be a map leak in the second test. The wall on the right across the toxic pool. When you look at that wall from the other side of the pool, the map leaks where the top of the wall meets the ceiling.
Quote from coopcrowd on June 3, 2011, 4:56 amReally glad you added a second area to this level as the first section was far too easy. Love the use of the platforms coming out of the toxic waste as well, nice and original with that one
The last really dark area was quite cool as well, because you can't help but wonder if you are going to explode or not
Good job overall, we look forward to playing more of your levels in the future
(You probably don't want to watch this if you haven't completed this map yet)
Really glad you added a second area to this level as the first section was far too easy. Love the use of the platforms coming out of the toxic waste as well, nice and original with that one
The last really dark area was quite cool as well, because you can't help but wonder if you are going to explode or not ![]()
Good job overall, we look forward to playing more of your levels in the future
(You probably don't want to watch this if you haven't completed this map yet)
