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[Coop] The Divided Stand Together (Co-Op)

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LordHiggi wrote:
It was recentl told to me by a programing friend, so... I put the .bsp(MAPNAME) so that way, it is possible.

You don't need the ".bspmp_coop_thedividedstandtogether" file. Just the .bsp alone is enough to run the map.

ReikoRaph wrote:
Nothing understand. For Playthrough use +remote_view. How you enable gravitation tunnel?

It starts activated.

Habzs wrote:
LordHiggi wrote:
It was recentl told to me by a programing friend, so... I put the .bsp(MAPNAME) so that way, it is possible.

You don't need the ".bspmp_coop_thedividedstandtogether" file. Just the .bsp alone is enough to run the map.

NO, NO, THIS FILE NEED. Wihtout it error:
Image

ReikoRaph wrote:
NO, NO, THIS FILE NEED. Wihtout it error:

Both you and your partner delete the file and start again. Could be that the game wanted to use the weirdly named one when your partner used the autocomplete function.

It and was without this file.

I have to apologize.

The hosting person is fine with only the .bsp. The second person seems to need both files.

I was so convinced that my partner only used the .bsp and ignored the second file that I didn't test it again until I just wanted to record a video of it. I'm sorry.

However, this is not what it should be like, it doesn't make sense. If there was something important in the weirdly named second file, why am I as the hoster not dependent on it?

I decompiled the map but wasn't able to find any obvious "link" to the other file in it (On a sidenote: You built a huge block around your map, obviously to prevent leaks. That's not a good thing, you can build the map leak-free without such a cage around it).

ReikoRaph wrote:
You don't need the ".bspmp_coop_thedividedstandtogether" file. Just the .bsp alone is enough to run the map.

NO, NO, THIS FILE NEED. Wihtout it error:
Image

I was wrong, too. I just don't get why it needs a ".bspmp_coop_thedividedstandtogether" though.

Iviv and LyLy here, and we played The Divided Stand Together. Over all, it's a good map. It has it's faults, however.

Like others have said, we had a serious problem getting the map to load. It won't work for P-Body at all at first. I usually play P-Body and never got it working. I eventually got it working by hosting as Atlas and having both files in my maps. Others who use hammer might be able to give you advice on fixing that. There's a few small visual errors we point out at the beginning, but a quick tweak of the file and those can be taken care of.

Spoiler
I suggest actually showing that the companion cube dropper is broken because we spent way too much time trying to figure out getting it before looking at the forum thread here.

It has a lot of positives as well! The puzzle itself is really nice when we realized

Spoiler
the companion cube is not usable.
Visually it is nice, other then the few errors at the spawn, it was well made. The textures work well without being boring. A few fixes and this will be a very spot on map.

EXdWqR5gifg

2Nightmaren Coop YouTube Channel
We play maps and break things!

This was horrible. It's not only looking ugly, the map is also not working properly.
Is there any way to get the companion cube at all?

And that door.. omg. I couldn't make a door that looks more horrible than yours... Not even on purpose after hours of work!

great gameplay,fully entertained. hope to see more from. dnt be afraid to make a long one, pal.

....ok pleasssssse make a long one pal.

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