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[Coop] Room Of Raco

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xdiesp wrote:
JonVD wrote:
You're right, you should've used the bridges there... How exactly did you fling to the cube place? Did you use one of the angled surfaces or the ones next to the door?

Sorry, missed the reply. We set the output portal at the lowermost slated panel at the cube's place, and the input one on the floor of the nearby room (conveniently close to a small step to jump from).

OK thanks, i've fixed this and i'll patch the map soon

My brother and I enjoyed playing this map, especially since we just completed Square of Lah before this. For ham-firsted players using controllers, this one was completely manageable.

We're not sure what you mean in your description about using flings, as we didn't need to use a single one. You can get to the first cube by

Spoiler
flinging into an angled lightbridge
, but you don't have to because you can
Spoiler
crose the lightbridge over itself and just walk to the cube.

We liked the general technique of

Spoiler
sliding down a lightbridge
.

We were mystified by the high ledge in the lightbridge room; we couldn't see any use for it.

We also couldn't hear the music except in the first cube room, and then only faintly.

The entrance sign (nice personal touch, BTW) has a faithplate symbol, but there are no faithplates.

Summary: Clean look OK, but a bit boring; puzzle difficulty moderate; player skill low; fun the first time through, but not so much thereafter. We give it a 4/5.

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[spoiler]My YouTube Channel: Please subscribe!
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Basic Mod for playing .vpk files Needs to be updated for dlc2, but still works[/spoiler]

Spoiler
Crossing light bridges
is indeed the intended solution. I'm currently trying to eliminate the other options by adding some deadly lasers.

The entrance sign is now also fixed and it should show the right incons now. The wrong ones where there because I was planning to do something with faith plates before I wanted to put the

Spoiler
slide
there :D.

And the music is played from the cubes, and it's only for a relatively short moment (long, loud music and co-op together doesn't sound too well IMO)

I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:

IVnzPDKb5uE
(Link: http://www.youtube.com/watch?v=IVnzPDKb5uE)

Also note the video description for more feedback and my signature for additional project information.

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