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[Coop] Release: mp_coop_Watson1 1

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This is a difficult map. It might be hard to know what to do at first. Just make sure your looking around the map and finding where to place the portals. This definitely does not look pretty, it's 'CSS looking', but you do think in this map! NOTE: You can also play this and beat this in Single Player. It's hard!!

File Name: mp_coop_Watson1.rar
File Size: 9.77 MiB
Click here to download Release: mp_coop_Watson1

Map was somewhat hard to get through but became pretty easy with a good partner, all in all I loved it 5/5.

hey there.

It is definitely a very hard map, where you need good timing.
I really like that part and all the flinging. :thumbup:

But you should place some hints / arrows / markers on the walls.
We had to figure out what to do in each new room... and that takes time.

suggestions

Spoiler
- the last very dark room, with only a few lights was too big and too dark
- its hard to place a portal in air, when it is so far away

- all rooms need something to let the players know what to do

Map design is nothing special, but puzzles are hard and good.
Maybe try to combine these good puzzles with some better mapping next time.
Good work and please keep goin!

Regards
PortalCombat

[back on TWP since 08. July 2017]
Steam: DrFauli

noise is anoying, momentum bugs (you come with less momentum out then you get in), no map design, again finding a gap.... no hints what to do or where to get.

we got what we have to do but ended then. seems like it is our personla opinion but we dont liked the idea

Quote:
noise is anoying, momentum bugs (you come with less momentum out then you get in), no map design, again finding a gap.... no hints what to do or where to get.

we got what we have to do but ended then. seems like it is our personla opinion but we dont liked the idea

Pretty much this, this doesn't seem like a Portal-type puzzle.

So you 2 didn't complete the map? Maybe that's why you didn't enjoy it as much?

The 'momentum bugs' is a part of Portal 2. Nothing I could've done there except not have it as big.

This map is a 'Portal-type puzzle', because you need portals to complete the puzzle. It's definitely not a Portal Styled map though!

This is a very nice map. There is a really well thought-out puzzle in it. Yes, it is difficult, but it's good, my friend and I like challenge ) It only lacks visual aesthetics.

Result: 4.5/5

I guess we were just to impatient here, cause we couldn't figure out what the hell to do in that room with the moving bars. We looked at all the walls carefully, no hole, no gap, nothing lying on the bars... After 10 minutes, also because of the annoying sound the bars make, rage quit!
Any hints?

Zahl wrote:
I guess we were just to impatient here, cause we couldn't figure out what the hell to do in that room with the moving bars. We looked at all the walls carefully, no hole, no gap, nothing lying on the bars... After 10 minutes, also because of the annoying sound the bars make, rage quit!
Any hints?

Look at every corner. ('Look' as in walk to every corner)

There is nothing invisible or brushes that you can walk through.

It would be nice if the moving blocks you have to place portals on didn't remove the portals the moment they unmoved or if you were able to freeze them with a switch instead of a button, one slightly off jump and have to start over from the bottom again gets pretty damn frustrating around the 20th time.

Would much prefer a button instead of a timed switch.

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