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[Coop] Redirecting Redirection

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This coop map revolves around redirecting redirection cubes via funnels, and the magic that follows. This map is a little tough though, you might wan to pre-lube for it.

This is a updated edition just for the contest, so you might want to double up on lube just in case.

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File Name: mp-coop_gear_redirectionsV2.7z
File Size: 5.65?MiB
[Coop] Redirecting Redirection

Currently working on Darksiders 3.

Congrats on the release! I'm glad I could help you playtest this one. I haven't played it since you changed the first puzzle with the

Spoiler
excursion funnel and moving around the laser cube
so I'm looking forward to giving it another shot.

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Thanks broskeet.

Currently working on Darksiders 3.

I hope i can find some time to play this map with a friend since this map looks awesome and i'm sure i won't be disappointed :)

MrTwoVideoCards wrote:
This map is a little tough though, you might want to pre-lube for it.

I just noticed this. :lol:

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If you need to contact the staff privately, contact the Global Moderators via Discord.

Tough map, but I love a challenge! Solved it yesterday. One recommendation though -

Spoiler
make the hole in the glass in the laser room further from the death lasers, because initially my partner and I just threw the laser cubes through the death lasers and caught them through the hole in the laser room. Sorry, that is probably confusing to read.

Yeah thats one way of solving it. Theres like 3 methods of solving each piece of that overall puzzle, and I was okay shipping it with those solutions available. A lot of people found different ways to get the cube into the laser room, so any way works out.

Currently working on Darksiders 3.

Nice map, took us longer than usual to figure out, which is a good thing!

Played this with a buddy just now...
We were quite certain that we really got a very weird way of solving it that probably wasn't intended, because no one could think up stuff like that.
Reading this thread, it seems we did it in an intended way.

Quite a mindbender. Cheers.

Spoiler
for reference: we got the first death-field down from within the room using acute laser angles into a portal and then getting it in the detector from the ground. Then we got the second cube in the laser room and created a mess of laserbeams, that somehow succeeded to hit all 4 detectors.

-D

MrTwoVideoCards wrote:
A lot of people found different ways to get the cube into the laser room, so any way works out.

Why would you need to get the cube into the laser room? It's really easy to direct the laser the way you need to even from the outside

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