[Coop] Puffin
Quote from Nyskrte on February 19, 2012, 10:43 pmIn response to macko68.
Expected Playtime: ~1 hour.
File Name: mp_coop_puffin.rar
File Size: 4.51 MiB
Click here to download Puffin
In response to macko68.
Expected Playtime: ~1 hour.
File Name: mp_coop_puffin.rar
File Size: 4.51 MiB
Click here to download Puffin
(CO-OP) Orb Facility (Updated as of February 14th 2012, v1.06)
(CO-OP) Impetuosity (Updated as of April 18th 2012, v1.15)
(CO-OP) Puffin (Updated as of March 6th 2012, v1.06)
Quote from Nyskrte on February 20, 2012, 10:48 amObligatory double-post to link signature and leave room for teaser screenshots.
(because updates on the first post break image links in it)
As always feedback is appreciated.
1.01:
-Removed a misaligned texture before anyone noticed.
-Added intro text.
-More variety to the textures.
-You can no longer get caught on the vent.
-Repacked it to reduce download filesize.
Obligatory double-post to link signature and leave room for teaser screenshots.
(because updates on the first post break image links in it)
As always feedback is appreciated.
1.01:
-Removed a misaligned texture before anyone noticed.
-Added intro text.
-More variety to the textures.
-You can no longer get caught on the vent.
-Repacked it to reduce download filesize.
(CO-OP) Orb Facility (Updated as of February 14th 2012, v1.06)
(CO-OP) Impetuosity (Updated as of April 18th 2012, v1.15)
(CO-OP) Puffin (Updated as of March 6th 2012, v1.06)
Quote from macko68 on February 20, 2012, 6:50 pmNyskrete hats off. That was much better. Took us over an hour but that was mainly to the fact that until the very end [spoiler]we didn`t use a cube:)[/spoiler] This was due to the fact that we [spoiler]didn`t see that fizzler from cube goes off for few seconds, we thought that you need to deactivate it[/spoiler]. We had lots of fun figuring out how to make it [spoiler]without the cube and use reversed lightbridge to get to the button over the lightbridge and rotating gel to get to the second platform[/spoiler]. I don`t know if that all was intended. Personally I prefer this kind of chambers - small with twist and the more fizzlers the better
All in all a top release. Thank you for your hard work.
Nyskrete hats off. That was much better. Took us over an hour but that was mainly to the fact that until the very end

Quote from Nyskrte on February 20, 2012, 7:02 pmmacko68 wrote:Nyskrete hats off. That was much better. Took us over an hour but that was mainly to the fact that until the very end [spoiler]we didn`t use a cube:)[/spoiler] This was due to the fact that we [spoiler]didn`t see that fizzler from cube goes off for few seconds, we thought that you need to deactivate it[/spoiler]. We had lots of fun figuring out how to make it [spoiler]without the cube and use reversed lightbridge to get to the button over the lightbridge and rotating gel to get to the second platform[/spoiler]. I don`t know if that all was intended. Personally I prefer this kind of chambers - small with twist and the more fizzlers the betterAll in all a top release. Thank you for your hard work.
Quite impressive work getting up to the second floor without a cube. I'm glad this map I hammered out shortly after seeing your response tickled your fancy more than Impetuosity. I will be patching out this method shortly however as it circumvents the set piece of the map too obviously.
1.02/1.03:
-Offending portal surfaces moved.
-Removed another surface that also broke the level progression. Thanks Apoth.
-Realized how fragile blue gel makes puzzles.

Quite impressive work getting up to the second floor without a cube. I'm glad this map I hammered out shortly after seeing your response tickled your fancy more than Impetuosity. I will be patching out this method shortly however as it circumvents the set piece of the map too obviously.
1.02/1.03:
-Offending portal surfaces moved.
-Removed another surface that also broke the level progression. Thanks Apoth.
-Realized how fragile blue gel makes puzzles.
(CO-OP) Orb Facility (Updated as of February 14th 2012, v1.06)
(CO-OP) Impetuosity (Updated as of April 18th 2012, v1.15)
(CO-OP) Puffin (Updated as of March 6th 2012, v1.06)
Quote from Raidix on February 21, 2012, 1:24 pmReally good map!
![]()
It looks awesome, puzzles are really challenging and length is fine as well.
It took us ~20 minutes to solve it.
Really good map!
It looks awesome, puzzles are really challenging and length is fine as well.
It took us ~20 minutes to solve it.
Quote from PortalCombat on February 21, 2012, 1:56 pmreally nice map with a good looking testchamber.
![]()
voted 5/5 stars.We have played the v1.01 of your map yesterday and gonna play the v1.03 today.
I am pretty sure we did not solve it the correct way yesterday, but we will see if it changed with v1.03.Edit:
Ok, we have played the map now with v1.03 and you did some good changes.
Altough we are not sure if we used the correct solution. o.OSo I would suggest a video with the correct solution, please.
Thanks for mapping, please keep up the good work.
Regards
PortalCombat
really nice map with a good looking testchamber.
voted 5/5 stars.
We have played the v1.01 of your map yesterday and gonna play the v1.03 today.
I am pretty sure we did not solve it the correct way yesterday, but we will see if it changed with v1.03.
Edit:
Ok, we have played the map now with v1.03 and you did some good changes.
Altough we are not sure if we used the correct solution. o.O
So I would suggest a video with the correct solution, please.
Thanks for mapping, please keep up the good work.
Regards
PortalCombat
Quote from Nyskrte on February 22, 2012, 12:32 pmI don't want to post the intended solution myself, I'm hoping that others will figure it out without my intervention.
![]()
1.04:
-Removed a light source that returned from the grave in 1.03.
-Added negative reinforcement.
I don't want to post the intended solution myself, I'm hoping that others will figure it out without my intervention.
1.04:
-Removed a light source that returned from the grave in 1.03.
-Added negative reinforcement.
(CO-OP) Orb Facility (Updated as of February 14th 2012, v1.06)
(CO-OP) Impetuosity (Updated as of April 18th 2012, v1.15)
(CO-OP) Puffin (Updated as of March 6th 2012, v1.06)
Quote from BlumCoLe on February 22, 2012, 12:38 pmPortalCombat wrote:really nice map with a good looking testchamber.![]()
voted 5/5 stars.We have played the v1.01 of your map yesterday and gonna play the v1.03 today.
I am pretty sure we did not solve it the correct way yesterday, but we will see if it changed with v1.03.Here it is!
PortalCombat wrote:Thanks for mapping, please keep up the good work./sign
//v1.03 encoding in progress...

voted 5/5 stars.
We have played the v1.01 of your map yesterday and gonna play the v1.03 today.
I am pretty sure we did not solve it the correct way yesterday, but we will see if it changed with v1.03.
Here it is!

/sign
//v1.03 encoding in progress...
Quote from Nyskrte on February 22, 2012, 1:01 pmI see the issue here, the intended solution is too precise, you try it, but then opted out when it was proving too difficult to execute. I'll look into ways of making it more reliable, remove the water bug on the gel platform and phase out that other unintended solution. Other than that everything else seems to be flowing the way the puzzle was originally intended.
1.05:
-Gel rotation denied. This should shutdown most of the skips now.
-Made the intended solution easier to execute.
-No more drowning when portalling through the gel platform.
-Moved a part of the puzzle to ensure a step is met.
I see the issue here, the intended solution is too precise, you try it, but then opted out when it was proving too difficult to execute. I'll look into ways of making it more reliable, remove the water bug on the gel platform and phase out that other unintended solution. Other than that everything else seems to be flowing the way the puzzle was originally intended.
1.05:
-Gel rotation denied. This should shutdown most of the skips now.
-Made the intended solution easier to execute.
-No more drowning when portalling through the gel platform.
-Moved a part of the puzzle to ensure a step is met.
(CO-OP) Orb Facility (Updated as of February 14th 2012, v1.06)
(CO-OP) Impetuosity (Updated as of April 18th 2012, v1.15)
(CO-OP) Puffin (Updated as of March 6th 2012, v1.06)
Quote from c4n on February 22, 2012, 2:43 pmOh hi
We did play this map today, quite the good map here !
![]()
Was quite a lot of fun, we solved it in about ~30mn, but we didn't notice [spoiler]that we had to take the cube with us to the end ;D So we had a lot of fun trying to get to the end without doing each step again, with the cube.Oh and the jump between the two plateform with blue on it (batman style as we say it) was quite fun, to figure out that you could get to the top only by falling a little, and jumping again with good timing if you see what I mean[/spoiler]
Well overall a good time with my coop partner
Oh hi
We did play this map today, quite the good map here !
Was quite a lot of fun, we solved it in about ~30mn, but we didn't notice
Oh and the jump between the two plateform with blue on it (batman style as we say it) was quite fun, to figure out that you could get to the top only by falling a little, and jumping again with good timing if you see what I mean
Well overall a good time with my coop partner