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[Coop] Orb Facility

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Nyskrte wrote:
Pinlegs wrote:
Great Map, much enjoyed, Thankyou

As for your solution that seemed like an exploit, it's intended. There is another way to do it without using that, but you'd struggle to do so with controllers.

My question to everyone is, do you like this theme, and do you want to see more of this?

Having watched Pinlegs walkthrough, I can see that we didn't take nearly as much advantage of the low gravity. We used the lightbridge to cross the gap, and never thought that we could

Spoiler
jump out of that portal on the side back to the landing
.

Your humility is admirable, but of course I want to see more of this. A whole lot more. I might still be playing Portal ten years from now if I have new levels like this to play. The "Portal: The Next Generation" look is a refreshing change from the original game styled ones.

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Nyskrte wrote:
I'm happy that you enjoyed it! Judging by how quickly you solved everything up to that last puzzle, I take it you and your co-operative partner are quite experienced.

We try to play all the coop maps but this is the first WALKTHROUGH video we tried because we liked the map so much, as I said " WALKTHROUGH " , we had already spent a couple of hours to figure it out and complete it once before. So as you can see we are very experienced but still useless lol.
We absolutely loved the theme, more please, Thanks again ;)

Me and PyroPope just played your map. We've played every map on this site and all we can say is...Kudos. Kudos to you. It only took us 25 min....but that's a really long time for us. Best map we've played. Every part of this map was used multiple times. Very well designed. I made this account just to tell you that. :notworthy:

Drake_Squall wrote:
Me and PyroPope just played your map. We've played every map on this site and all we can say is...Kudos. Kudos to you. It only took us 25 min....but that's a really long time for us. Best map we've played. Every part of this map was used multiple times. Very well designed. I made this account just to tell you that. :notworthy:

I'll keep trying to up the ante and provide more challenging puzzles. I already have another co-operative map in the works. Also, if you haven't, take on my single-player mappack. It needs love.

(SP Mappack) NYS-5 Series - HARD MODE (20% Complete)
(CO-OP) Orb Facility (Updated as of February 14th 2012, v1.06)
(CO-OP) Impetuosity (Updated as of April 18th 2012, v1.15)
(CO-OP) Puffin (Updated as of March 6th 2012, v1.06)

Today's Update:
-Made the final last 'jump' less annoying.
-Added a visual clue to the last puzzle.
-Made it prettier and added in a fail buzzer (my favourite sound).

(SP Mappack) NYS-5 Series - HARD MODE (20% Complete)
(CO-OP) Orb Facility (Updated as of February 14th 2012, v1.06)
(CO-OP) Impetuosity (Updated as of April 18th 2012, v1.15)
(CO-OP) Puffin (Updated as of March 6th 2012, v1.06)

Today's Update:
-Addressed the darkness, let me know if you are stumbling around in the dark anymore.
-Moved a vat of acid slightly to one side to prevent accidental swimming accidents.

(SP Mappack) NYS-5 Series - HARD MODE (20% Complete)
(CO-OP) Orb Facility (Updated as of February 14th 2012, v1.06)
(CO-OP) Impetuosity (Updated as of April 18th 2012, v1.15)
(CO-OP) Puffin (Updated as of March 6th 2012, v1.06)

I've played it (the October 31st version, I think):

qpiqQdpDKgU

The only real complaint I have is the amount of time it takes to reset everything if something goes wrong. Because you need to get to one side to get to the other, it's a bit of a pain when someone accidentally falls into that water next to the button (what you most recently updated?) and you have to do everything again.

Salamandra wrote:
I've played it (the October 31st version, I think):
The only real complaint I have is the amount of time it takes to reset everything if something goes wrong. Because you need to get to one side to get to the other, it's a bit of a pain when someone accidentally falls into that water next to the button (what you most recently updated?) and you have to do everything again.

Correct, the most recent version addresses this issue. The water is only there to act as a reset when you mess up, not as a cheap hazard which is barely visible on some graphics cards. I was greatly impressed by your usage of the light bridge, not many co-operative teams think of that.
What it looks like now:

Spoiler
Image

(SP Mappack) NYS-5 Series - HARD MODE (20% Complete)
(CO-OP) Orb Facility (Updated as of February 14th 2012, v1.06)
(CO-OP) Impetuosity (Updated as of April 18th 2012, v1.15)
(CO-OP) Puffin (Updated as of March 6th 2012, v1.06)
Nyskrte wrote:
Drake_Squall wrote:
Me and PyroPope just played your map. We've played every map on this site and all we can say is...Kudos. Kudos to you. It only took us 25 min....but that's a really long time for us. Best map we've played. Every part of this map was used multiple times. Very well designed. I made this account just to tell you that. :notworthy:

I'll keep trying to up the ante and provide more challenging puzzles. I already have another co-operative map in the works. Also, if you haven't, take on my single-player mappack. It needs love.

As requested I played your single-player map pack and loved it. Well done again. I pray that you hurry up and finish that co-op you're working on.

Construction of Orb Facility part 2 is underway, more information and beta screenshots coming next week. It would have been available sooner however Skyrim and my birthday have accumulated in a delay.

(SP Mappack) NYS-5 Series - HARD MODE (20% Complete)
(CO-OP) Orb Facility (Updated as of February 14th 2012, v1.06)
(CO-OP) Impetuosity (Updated as of April 18th 2012, v1.15)
(CO-OP) Puffin (Updated as of March 6th 2012, v1.06)
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