[Coop] Orb Facility
Quote from KennKong on October 27, 2011, 3:52 pmNyskrte wrote:Pinlegs wrote:Great Map, much enjoyed, ThankyouAs for your solution that seemed like an exploit, it's intended. There is another way to do it without using that, but you'd struggle to do so with controllers.
My question to everyone is, do you like this theme, and do you want to see more of this?
Having watched Pinlegs walkthrough, I can see that we didn't take nearly as much advantage of the low gravity. We used the lightbridge to cross the gap, and never thought that we could [spoiler]jump out of that portal on the side back to the landing[/spoiler].
Your humility is admirable, but of course I want to see more of this. A whole lot more. I might still be playing Portal ten years from now if I have new levels like this to play. The "Portal: The Next Generation" look is a refreshing change from the original game styled ones.
As for your solution that seemed like an exploit, it's intended. There is another way to do it without using that, but you'd struggle to do so with controllers.
My question to everyone is, do you like this theme, and do you want to see more of this?
Having watched Pinlegs walkthrough, I can see that we didn't take nearly as much advantage of the low gravity. We used the lightbridge to cross the gap, and never thought that we could
Your humility is admirable, but of course I want to see more of this. A whole lot more. I might still be playing Portal ten years from now if I have new levels like this to play. The "Portal: The Next Generation" look is a refreshing change from the original game styled ones.
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Basic Mod for playing .vpk files Needs to be updated for dlc2, but still works[/spoiler]
Quote from Pinlegs on October 27, 2011, 5:34 pmNyskrte wrote:I'm happy that you enjoyed it! Judging by how quickly you solved everything up to that last puzzle, I take it you and your co-operative partner are quite experienced.We try to play all the coop maps but this is the first WALKTHROUGH video we tried because we liked the map so much, as I said " WALKTHROUGH " , we had already spent a couple of hours to figure it out and complete it once before. So as you can see we are very experienced but still useless lol.
We absolutely loved the theme, more please, Thanks again
We try to play all the coop maps but this is the first WALKTHROUGH video we tried because we liked the map so much, as I said " WALKTHROUGH " , we had already spent a couple of hours to figure it out and complete it once before. So as you can see we are very experienced but still useless lol.
We absolutely loved the theme, more please, Thanks again ![]()
Quote from Drake_Squall on October 29, 2011, 1:33 amMe and PyroPope just played your map. We've played every map on this site and all we can say is...Kudos. Kudos to you. It only took us 25 min....but that's a really long time for us. Best map we've played. Every part of this map was used multiple times. Very well designed. I made this account just to tell you that.
Me and PyroPope just played your map. We've played every map on this site and all we can say is...Kudos. Kudos to you. It only took us 25 min....but that's a really long time for us. Best map we've played. Every part of this map was used multiple times. Very well designed. I made this account just to tell you that. 
Quote from Nyskrte on October 29, 2011, 1:45 amDrake_Squall wrote:Me and PyroPope just played your map. We've played every map on this site and all we can say is...Kudos. Kudos to you. It only took us 25 min....but that's a really long time for us. Best map we've played. Every part of this map was used multiple times. Very well designed. I made this account just to tell you that.I'll keep trying to up the ante and provide more challenging puzzles. I already have another co-operative map in the works. Also, if you haven't, take on my single-player mappack. It needs love.

I'll keep trying to up the ante and provide more challenging puzzles. I already have another co-operative map in the works. Also, if you haven't, take on my single-player mappack. It needs love.
(CO-OP) Orb Facility (Updated as of February 14th 2012, v1.06)
(CO-OP) Impetuosity (Updated as of April 18th 2012, v1.15)
(CO-OP) Puffin (Updated as of March 6th 2012, v1.06)
Quote from Nyskrte on October 31, 2011, 6:07 pmToday's Update:
-Made the final last 'jump' less annoying.
-Added a visual clue to the last puzzle.
-Made it prettier and added in a fail buzzer (my favourite sound).
Today's Update:
-Made the final last 'jump' less annoying.
-Added a visual clue to the last puzzle.
-Made it prettier and added in a fail buzzer (my favourite sound).
(CO-OP) Orb Facility (Updated as of February 14th 2012, v1.06)
(CO-OP) Impetuosity (Updated as of April 18th 2012, v1.15)
(CO-OP) Puffin (Updated as of March 6th 2012, v1.06)
Quote from Nyskrte on November 6, 2011, 1:47 pmToday's Update:
-Addressed the darkness, let me know if you are stumbling around in the dark anymore.
-Moved a vat of acid slightly to one side to prevent accidental swimming accidents.
Today's Update:
-Addressed the darkness, let me know if you are stumbling around in the dark anymore.
-Moved a vat of acid slightly to one side to prevent accidental swimming accidents.
(CO-OP) Orb Facility (Updated as of February 14th 2012, v1.06)
(CO-OP) Impetuosity (Updated as of April 18th 2012, v1.15)
(CO-OP) Puffin (Updated as of March 6th 2012, v1.06)
Quote from Salamandra on November 9, 2011, 2:20 pmI've played it (the October 31st version, I think):
The only real complaint I have is the amount of time it takes to reset everything if something goes wrong. Because you need to get to one side to get to the other, it's a bit of a pain when someone accidentally falls into that water next to the button (what you most recently updated?) and you have to do everything again.
I've played it (the October 31st version, I think):
The only real complaint I have is the amount of time it takes to reset everything if something goes wrong. Because you need to get to one side to get to the other, it's a bit of a pain when someone accidentally falls into that water next to the button (what you most recently updated?) and you have to do everything again.
Quote from Nyskrte on November 9, 2011, 2:47 pmSalamandra wrote:I've played it (the October 31st version, I think):
The only real complaint I have is the amount of time it takes to reset everything if something goes wrong. Because you need to get to one side to get to the other, it's a bit of a pain when someone accidentally falls into that water next to the button (what you most recently updated?) and you have to do everything again.Correct, the most recent version addresses this issue. The water is only there to act as a reset when you mess up, not as a cheap hazard which is barely visible on some graphics cards. I was greatly impressed by your usage of the light bridge, not many co-operative teams think of that.
What it looks like now:
[spoiler][/spoiler]
The only real complaint I have is the amount of time it takes to reset everything if something goes wrong. Because you need to get to one side to get to the other, it's a bit of a pain when someone accidentally falls into that water next to the button (what you most recently updated?) and you have to do everything again.
Correct, the most recent version addresses this issue. The water is only there to act as a reset when you mess up, not as a cheap hazard which is barely visible on some graphics cards. I was greatly impressed by your usage of the light bridge, not many co-operative teams think of that.
What it looks like now:

(CO-OP) Orb Facility (Updated as of February 14th 2012, v1.06)
(CO-OP) Impetuosity (Updated as of April 18th 2012, v1.15)
(CO-OP) Puffin (Updated as of March 6th 2012, v1.06)
Quote from Drake_Squall on November 9, 2011, 6:52 pmNyskrte wrote:Drake_Squall wrote:Me and PyroPope just played your map. We've played every map on this site and all we can say is...Kudos. Kudos to you. It only took us 25 min....but that's a really long time for us. Best map we've played. Every part of this map was used multiple times. Very well designed. I made this account just to tell you that.I'll keep trying to up the ante and provide more challenging puzzles. I already have another co-operative map in the works. Also, if you haven't, take on my single-player mappack. It needs love.
As requested I played your single-player map pack and loved it. Well done again. I pray that you hurry up and finish that co-op you're working on.

I'll keep trying to up the ante and provide more challenging puzzles. I already have another co-operative map in the works. Also, if you haven't, take on my single-player mappack. It needs love.
As requested I played your single-player map pack and loved it. Well done again. I pray that you hurry up and finish that co-op you're working on.
Quote from Nyskrte on November 27, 2011, 7:48 pmConstruction of Orb Facility part 2 is underway, more information and beta screenshots coming next week. It would have been available sooner however Skyrim and my birthday have accumulated in a delay.
Construction of Orb Facility part 2 is underway, more information and beta screenshots coming next week. It would have been available sooner however Skyrim and my birthday have accumulated in a delay.
(CO-OP) Orb Facility (Updated as of February 14th 2012, v1.06)
(CO-OP) Impetuosity (Updated as of April 18th 2012, v1.15)
(CO-OP) Puffin (Updated as of March 6th 2012, v1.06)
