[Coop] mp_coop_panels
Quote from Rot5 on June 13, 2011, 4:43 pmDifficult map with catapults and panels. It's definitely possible without using any glitches or cheats. Just don't give up so fast. Conatct me if you need help. I'll give you some hints then.
I appreciate feedback!
File Name: mp_coop_panels.zip
File Size: 2.11 MiB
Click here to download mp_coop_panels
Difficult map with catapults and panels. It's definitely possible without using any glitches or cheats. Just don't give up so fast. Conatct me if you need help. I'll give you some hints then.
I appreciate feedback!
File Name: mp_coop_panels.zip
File Size: 2.11 MiB
Click here to download mp_coop_panels
Quote from That Greek Guy on June 14, 2011, 4:13 amvery smart and satisfying map.
Just needs to be polished a little more
very smart and satisfying map.
Just needs to be polished a little more
Quote from ineyaa on June 14, 2011, 4:17 pmNo idea about intended solution.
What we did:
[spoiler]Came both under that vertical tunnel to finish. Made momentum near the door by placing portals on floor and ceiling and then jumped to finish.[/spoiler]
No idea about intended solution.
What we did:
Quote from xdiesp on June 21, 2011, 6:15 amineyaa wrote:No idea about intended solution.
What we did:Same here: what is the intended solution?
Subpar gigamap with lots of walk distance to cover and few portals to be made. Combined with the confusing goals - if I may generalize our own experience - the problem solving becomes more annoying than really hard. Nice use of panels though.Bug: check where the funnels above the landstrip amid the water touches the wall, it's broken there.
What we did:
Same here: what is the intended solution?
Subpar gigamap with lots of walk distance to cover and few portals to be made. Combined with the confusing goals - if I may generalize our own experience - the problem solving becomes more annoying than really hard. Nice use of panels though.
Bug: check where the funnels above the landstrip amid the water touches the wall, it's broken there.
Quote from Rot5 on June 21, 2011, 12:53 pmQuote:No idea about intended solution.
What we did:[spoiler]The exit door is above the smal room. You have to jump against one panel, shot a portal on the floor and one at on the overlay on the second ceiling.
Thats not the exact solution, but I Hope it will give you new ideas how to solve. If you want I write oder record a walktrough.[/spoiler]
What we did:
Thats not the exact solution, but I Hope it will give you new ideas how to solve. If you want I write oder record a walktrough.
Quote from baca25 on June 21, 2011, 9:16 pmalso confused on how to solve this one. But what we did was [spoiler]we had the first person hit the first set of panels, then that person shot the spot where they landed, then the second person flew over the first section, but shot the ground where the first person was. then the second person shot the ground on the second area and let the first person walk through the portals over to him. Then the first person shot under the tunnel and left his first portal where he landed on the second section. The second person respawned and just before he endered the first portal of the first person he shot next to the portal, after he went though the fizzer. then landed up top. Then he shot under the tunnel with his second portal, and then the first guy respawned and took his portals.[/spoiler] No idea what that room in the back was for. So seeing how i bet that was an unintened way to solve the puzzle, these are clues how to fix it.
also confused on how to solve this one. But what we did was
Mapping Since May 21, 2011
Quote from aignac on June 24, 2011, 7:40 amOur way:
http://www.multiupload.com/D3NGS0IU9R - (2 portal 2 demo files)We could get the cube, but the panels didn't work whit it.
Good map! 5/5
Our way:
http://www.multiupload.com/D3NGS0IU9R - (2 portal 2 demo files)
We could get the cube, but the panels didn't work whit it.
Good map! 5/5
Quote from Rot5 on June 28, 2011, 3:05 pmI Have to apologize to you about the small room with the turrets and the companion cube. It's just a small kind of ,,easter egg" and has nothing to do with the puzzle.
I Have to apologize to you about the small room with the turrets and the companion cube. It's just a small kind of ,,easter egg" and has nothing to do with the puzzle.
Quote from wismeril on July 4, 2011, 12:22 pmWell, strange map, very difficult and, I must say, a bit repetitive and annoying, after a few minutes. The solution to solve may be clever, I don't know, I stoped trying my friend. It starts to be really frustrating to redo it a hundred times. Is there something else after or just the first room ?
Very few elements, basic level design. Not a bad map, but definitely not my type. Didn't realy have fun. I'm more in the classical challenging type of maps. This one is special and repetitive.
Well, strange map, very difficult and, I must say, a bit repetitive and annoying, after a few minutes. The solution to solve may be clever, I don't know, I stoped trying my friend. It starts to be really frustrating to redo it a hundred times. Is there something else after or just the first room ?
Very few elements, basic level design. Not a bad map, but definitely not my type. Didn't realy have fun. I'm more in the classical challenging type of maps. This one is special and repetitive.