Coop maps for more than 2 players?
Quote from Zahl on February 18, 2012, 7:33 amHi everyone,
I'm currently looking for coop maps that are made for preferably 3 players, maybe 4 would be fine too. I think just making such maps that require more than two players in a meaningful way is not easy, but there have to be some I'm sure.
Since there is no filter option when browsing the download section, and putting a "3" in the forums' search box on the left is a stupid idea I apologize if there already is a thread with a list of such maps somewhere. Just couldn't find it.
Hi everyone,
I'm currently looking for coop maps that are made for preferably 3 players, maybe 4 would be fine too. I think just making such maps that require more than two players in a meaningful way is not easy, but there have to be some I'm sure.
Since there is no filter option when browsing the download section, and putting a "3" in the forums' search box on the left is a stupid idea I apologize if there already is a thread with a list of such maps somewhere. Just couldn't find it.
Quote from Spam Nugget on February 18, 2012, 7:54 amIt cant (or at least hasnt yet and probably wont ever be) done.
It cant (or at least hasnt yet and probably wont ever be) done.

I think in terms of boolean variables. Generally, it makes things easier.
Quote from Zahl on February 18, 2012, 8:12 amWell it is possible to have up to ~16 players in multiplayer, each with their own portal gun etc.
Maybe it is not possible to create a proper exit that will load the next map or anything like that, and you might need to enter a few console commands after loading the map, but just the fact that you can get 3 or more players in one map should make it possible to create puzzles that require 3 players to solve it, just from how they're structured.
Well it is possible to have up to ~16 players in multiplayer, each with their own portal gun etc.
Maybe it is not possible to create a proper exit that will load the next map or anything like that, and you might need to enter a few console commands after loading the map, but just the fact that you can get 3 or more players in one map should make it possible to create puzzles that require 3 players to solve it, just from how they're structured.
Quote from ASBusinessMagnet on February 18, 2012, 4:31 pmMore than four portals causes problems with the way portals are coded in Portal 2.
More than four portals causes problems with the way portals are coded in Portal 2.
Quote from WinstonSmith on February 21, 2012, 8:47 pmZahl wrote:Hm, what a pity.
It seemed to work well at a first glimpse...Not sure what glimpse you saw, but things do start to screw up with viewpoints when there are three or more sets I believe. I tried it once in singleplayer and I think if a portal from all three sets is in view the game starts overlaying the rendering of specific elements.

It seemed to work well at a first glimpse...
Not sure what glimpse you saw, but things do start to screw up with viewpoints when there are three or more sets I believe. I tried it once in singleplayer and I think if a portal from all three sets is in view the game starts overlaying the rendering of specific elements.