[Coop] Lessons Learned

Quote from josepezdj on April 4, 2012, 4:29 pmReally amazing puzzle! Congratulations guys!
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Lp and I was playing and to be frank, I didn't find any bug or missed much detailing: the details are indeed very close to be the exact amount of them! On the other hand, the puzzle was really clever, and a balanced level of difficulty, thing quite difficult to get! Good job.It is quite tricky [spoiler]to figure out that the key is to switch the cubes position and finally to place the reflector cube onto the button that opnes the door between rooms while pointing to the laser_catcher n?3[/spoiler]. Very good puzzle!
I will stay tuned to your work as this one left a really good impression.
[spoiler]PS: Lp, girl, use spoliers in your post![/spoiler]
Really amazing puzzle! Congratulations guys!
Lp and I was playing and to be frank, I didn't find any bug or missed much detailing: the details are indeed very close to be the exact amount of them! On the other hand, the puzzle was really clever, and a balanced level of difficulty, thing quite difficult to get! Good job.
It is quite tricky
I will stay tuned to your work as this one left a really good impression.
Quote from zivi7 on April 4, 2012, 5:23 pmNice one! The solution should be so obvious since there is not portable surface in the second room - yet it took us incredibly long to figure it out. Small but tough and using a lot of cooperation, very good. 5/5.
@chickenmobile: Maybe you should add spoiler tags to your post?
Nice one! The solution should be so obvious since there is not portable surface in the second room - yet it took us incredibly long to figure it out. Small but tough and using a lot of cooperation, very good. 5/5.
@chickenmobile: Maybe you should add spoiler tags to your post?
Quote from Insomnautik on April 5, 2012, 2:31 amGlad to hear that everybody seems to be finding the correct solution, and in an amount of time that is nether boring nor frustrating. So far at least.
After my last map and having spent a couple weeks on just the details, I wanted to start a series of small/clean maps that could be built, tested, and released in under week while still being interesting to play and solve.
With as good as response as i'm getting so far, I'm working hard to have my next map finished very soon. Which btw, I am always looking for testers. Send me a friend request, I'm "Nautik" on steam. I pretty much accept anyone so if your interested don't hesitate to add me.
Glad to hear that everybody seems to be finding the correct solution, and in an amount of time that is nether boring nor frustrating. So far at least.
After my last map and having spent a couple weeks on just the details, I wanted to start a series of small/clean maps that could be built, tested, and released in under week while still being interesting to play and solve.
With as good as response as i'm getting so far, I'm working hard to have my next map finished very soon. Which btw, I am always looking for testers. Send me a friend request, I'm "Nautik" on steam. I pretty much accept anyone so if your interested don't hesitate to add me.
Quote from KennKong on April 5, 2012, 3:41 amWhat an apt title for a map! If you can sit through our 43 minute blind playthrough, you can see how we learned a few lessons along the way. I definitely figured out why the pit of goo was there, for example.
The looks were plain, but not unappealing. We were concentrating so much on the what and the how that we barely noticed the where. My only negative comment about the looks of the map was the size of the rooms, which I didn't think needed to be nearly as large as they were. I certainly wouldn't rebuild the entire map for that weak a complaint.
The puzzle was excellent and required good cooperation when you were doing it right. However, when I screwed up and trapped Redunzl in the final room, I had to re-solve almost the entire puzzle by myself to get him out. He could have committed suicide, of course, but what's the fun in that?
Overall, the quality of the puzzle almost lifts this to a 5, but the length and setting are not quite as good as other maps to which we give the highest rating, so 4/5 from us.
Lessons Learned blind runEmbedded
[spoiler]rzKtyREiqo8[/spoiler]
What an apt title for a map! If you can sit through our 43 minute blind playthrough, you can see how we learned a few lessons along the way. I definitely figured out why the pit of goo was there, for example.
The looks were plain, but not unappealing. We were concentrating so much on the what and the how that we barely noticed the where. My only negative comment about the looks of the map was the size of the rooms, which I didn't think needed to be nearly as large as they were. I certainly wouldn't rebuild the entire map for that weak a complaint.
The puzzle was excellent and required good cooperation when you were doing it right. However, when I screwed up and trapped Redunzl in the final room, I had to re-solve almost the entire puzzle by myself to get him out. He could have committed suicide, of course, but what's the fun in that?
Overall, the quality of the puzzle almost lifts this to a 5, but the length and setting are not quite as good as other maps to which we give the highest rating, so 4/5 from us.
Lessons Learned blind runEmbedded
[spoiler]My YouTube Channel: Please subscribe!
My Steam Workshop Check out my collections for some good maps
Basic Mod for playing .vpk files Needs to be updated for dlc2, but still works[/spoiler]
Quote from Djinndrache on April 10, 2012, 7:25 amGreat map, it was fun to play this! Recommended.
NBhI9hcgOJQ
(Link: http://www.youtube.com/watch?v=NBhI9hcgOJQ)
Great map, it was fun to play this! Recommended.
NBhI9hcgOJQ
(Link: http://www.youtube.com/watch?v=NBhI9hcgOJQ)
Portal 2 Playlists: videos 1-200 | videos 201-400 | videos 401-600 | videos 601-800 | videos 801-1000 | videos 1001-1200
Quote from TheNightmaren on April 12, 2012, 5:54 pmIviv and LyLy here, and we just played Lessons Learned. Might we say that this is a very superior map! It kept us thinking and moving without being frustrating in the slightest. One of the best puzzles we've had the honor of fumbling our way through!
Iviv and LyLy here, and we just played Lessons Learned. Might we say that this is a very superior map! It kept us thinking and moving without being frustrating in the slightest. One of the best puzzles we've had the honor of fumbling our way through!
Quote from Insomnautik on April 16, 2012, 3:10 pmThanks for the playthroughs and comments everybody. I'm glad you all are enjoying the map. And wow, still a 5/5 rating after 11 votes (as of now). I didn't expect my first "release" to do so well.
Thanks for the playthroughs and comments everybody. I'm glad you all are enjoying the map. And wow, still a 5/5 rating after 11 votes (as of now). I didn't expect my first "release" to do so well.
Quote from macko68 on April 26, 2012, 6:52 amThat map took me and my partner by suprise. We are demanding in terms of quality of puzzle and this one definitely delivered. Took us around 30 min. but this required fresh ideas and good cooperation. Personally as for puzzle itself is in my top 5 cooperative maps. Really excellent and gave us a lot of joy. In my opinion as bug free and puzlle quality this should be moved to community spotlight. Eagerly awaiting for new releases. Many thanks
That map took me and my partner by suprise. We are demanding in terms of quality of puzzle and this one definitely delivered. Took us around 30 min. but this required fresh ideas and good cooperation. Personally as for puzzle itself is in my top 5 cooperative maps. Really excellent and gave us a lot of joy. In my opinion as bug free and puzlle quality this should be moved to community spotlight. Eagerly awaiting for new releases. Many thanks
Quote from Insomnautik on May 12, 2012, 4:54 pmWow, you guys are awesome, this map and FloorPlan double featured in the community roundup and moved to spotlight. Thanks to everyone who played and enjoyed my maps!
Wow, you guys are awesome, this map and FloorPlan double featured in the community roundup and moved to spotlight. Thanks to everyone who played and enjoyed my maps!
Quote from CementHold on May 14, 2012, 6:09 pmThank you for making this map, I enjoyed it very much. I love this kind of construction where it is quite easy to see every element but the solution is still far from being straightforward. Not terribly crazy difficult either. Some serious logical thinking is necessary, but it does lead to the solution. This map is a little gem worth treasuring.
Thank you for making this map, I enjoyed it very much. I love this kind of construction where it is quite easy to see every element but the solution is still far from being straightforward. Not terribly crazy difficult either. Some serious logical thinking is necessary, but it does lead to the solution. This map is a little gem worth treasuring.