[Coop] Impetuosity
Quote from andyb on April 1, 2012, 7:19 pmI spent like 4 hours watching Dj and Lp play through this.Hilarious stuff.She really likes swimming lol.Thanks for that and to Nyskrte for giving them something to make me laugh.Puzzle wise that was a serious sized map with a lot of thinking involved.As they said in their comments during the game play does valve not allow a save point for coop at all even on large maps that take hours to play?If not they should if even possible
I spent like 4 hours watching Dj and Lp play through this.Hilarious stuff.She really likes swimming lol.Thanks for that and to Nyskrte for giving them something to make me laugh.Puzzle wise that was a serious sized map with a lot of thinking involved.As they said in their comments during the game play does valve not allow a save point for coop at all even on large maps that take hours to play?If not they should if even possible
Quote from Nyskrte on April 1, 2012, 8:40 pmI don't think Valve anticipated that someone like me would make a map this large, hell, I didn't even plan to have it this large in the first place either, it just kind of grew out of my own control. I'm going to release a small update for this at some point this month, just to tidy up some loose ends and making resets less painful.
I don't think Valve anticipated that someone like me would make a map this large, hell, I didn't even plan to have it this large in the first place either, it just kind of grew out of my own control. I'm going to release a small update for this at some point this month, just to tidy up some loose ends and making resets less painful.
(CO-OP) Orb Facility (Updated as of February 14th 2012, v1.06)
(CO-OP) Impetuosity (Updated as of April 18th 2012, v1.15)
(CO-OP) Puffin (Updated as of March 6th 2012, v1.06)
Quote from madcat1030 on April 11, 2012, 12:50 amI loved this map. I'm not going to lie, between me and my sister, it took us about 5 hours. However, after we solved each puzzle, we were able to solve it again in a fraction of the time. I really felt like I was learning as I played this, not just fumbling around, finding the answer, and then not being sure what the hell just happened. It was structured. It took a lot of toying around in Triangle room at first, but when we figured out our goal, it just worked!
Also, thank YOU SO MUCH for halfosity. My sister was worn out by the time we got out of there, so we started back up from there, and solved the rest in about 2 hours. The laser puzzle was a bit finnicky, hitting my head, clipping my toes, all that stuff.
Quick little bug report: Also includes SPOILERS: After getting the big final door open, we went down and into the little room, where we both proceded to, in unison, fail to realize how large the gap was into the [spoiler]tram car[/spoiler] and fell to our deaths. We were respawned at the beginning of the final puzzle, which was a little annoying, but we wound our way back up into the exit hallway and stood on the two buttons to open the way to portal out. But we couldn't. The blast door was blocking the only visible portal-able wall! Please add some sort of fix, maybe have the exit from the final area "damaged" after the blast door opens.
I loved this map. I'm not going to lie, between me and my sister, it took us about 5 hours. However, after we solved each puzzle, we were able to solve it again in a fraction of the time. I really felt like I was learning as I played this, not just fumbling around, finding the answer, and then not being sure what the hell just happened. It was structured. It took a lot of toying around in Triangle room at first, but when we figured out our goal, it just worked!
Also, thank YOU SO MUCH for halfosity. My sister was worn out by the time we got out of there, so we started back up from there, and solved the rest in about 2 hours. The laser puzzle was a bit finnicky, hitting my head, clipping my toes, all that stuff.
Quick little bug report: Also includes SPOILERS: After getting the big final door open, we went down and into the little room, where we both proceded to, in unison, fail to realize how large the gap was into the
Quote from Nyskrte on April 18, 2012, 2:56 pmI've been out of action for about a month now, I came down with some nasty flu combo'd with food poisioning. When I was cutting and slashing triggers to make halfosity I must have accidently removed the one that resets the spawn point to the beginning when you make it back to the HUB, as I don't think the same issue occurs in the main map.
1.15:
- After completing the triangle room, [spoiler]the double door/cube section will remain permanently open[/spoiler].
- After completing the last room, [spoiler]some emancipation grids will disable to make leaving easier[/spoiler].
- One of the double button sets can no longer be activated by a fast single person.
- Introduction title text scrolls in and leaves screen faster.
- Made it prettier. Halfosity remains unchanged.
I've been out of action for about a month now, I came down with some nasty flu combo'd with food poisioning. When I was cutting and slashing triggers to make halfosity I must have accidently removed the one that resets the spawn point to the beginning when you make it back to the HUB, as I don't think the same issue occurs in the main map.
1.15:
- After completing the triangle room,
- After completing the last room,
- One of the double button sets can no longer be activated by a fast single person.
- Introduction title text scrolls in and leaves screen faster.
- Made it prettier. Halfosity remains unchanged.
(CO-OP) Orb Facility (Updated as of February 14th 2012, v1.06)
(CO-OP) Impetuosity (Updated as of April 18th 2012, v1.15)
(CO-OP) Puffin (Updated as of March 6th 2012, v1.06)
Quote from Nyskrte on April 23, 2012, 5:30 pmI found a recent playthrough whilst trawling through youtube that wasn't posted on the forums, really enjoyed watching them play through and find solutions to areas that even I didn't think of. These guys (Terror/Pipe) are really cool guys.
I found a recent playthrough whilst trawling through youtube that wasn't posted on the forums, really enjoyed watching them play through and find solutions to areas that even I didn't think of. These guys (Terror/Pipe) are really cool guys.
(CO-OP) Orb Facility (Updated as of February 14th 2012, v1.06)
(CO-OP) Impetuosity (Updated as of April 18th 2012, v1.15)
(CO-OP) Puffin (Updated as of March 6th 2012, v1.06)
Quote from tmv23 on April 30, 2012, 11:35 amjust played this with a friend of mine.
time: 4h 40min
needed noclip at the very end but we made all 4 "quests" without any noclip or youtubing. I liked quest 2 and 3 the most. 4 was a little confusing although the solution in the final room is pretty elegant. the [spoiler]deathfizzler-jumping[/spoiler] before was a little annoying but its ok. quest 1 was rather short and we solved it in 20 min. also nice idea but not as fun as 2 and 3 imo.the overall difficulty was kind of perfect, not too much ninjaskills needed but also something unique to think about. well deserved 5/5 in quality and 4/5 in difficulty. was worth the afternoon we spent.
just played this with a friend of mine.
time: 4h 40min
needed noclip at the very end but we made all 4 "quests" without any noclip or youtubing. I liked quest 2 and 3 the most. 4 was a little confusing although the solution in the final room is pretty elegant. the
the overall difficulty was kind of perfect, not too much ninjaskills needed but also something unique to think about. well deserved 5/5 in quality and 4/5 in difficulty. was worth the afternoon we spent.
Quote from Aizawa on May 18, 2012, 3:09 amIts been a while now since I played this map. After some time and playing various other custom maps I must say that THIS is the best custom map I every played till now. Me and my friend had sooo much fun doin this, because its soooo hard, but never unfair. Besides it was the first custom map I ever played, maybe thats the reason
btw: I dont understand your avatar :S
Its been a while now since I played this map. After some time and playing various other custom maps I must say that THIS is the best custom map I every played till now. Me and my friend had sooo much fun doin this, because its soooo hard, but never unfair. Besides it was the first custom map I ever played, maybe thats the reason
btw: I dont understand your avatar :S
http://steamcommunity.com/profiles/7656 ... ?appid=620
Quote from delineated on May 19, 2012, 1:07 amAbsolutely one of the most fantastic maps we have played. 5/5 with no doubts. Took us about 2 hours of thinking the whole way. Loved every minute. Thank you.
PS: Puffin kicked our ASS! But thank you sir may I have another?
Absolutely one of the most fantastic maps we have played. 5/5 with no doubts. Took us about 2 hours of thinking the whole way. Loved every minute. Thank you.
PS: Puffin kicked our ASS! But thank you sir may I have another?
Quote from terrorbyt3 on June 4, 2012, 7:34 amNyskrte wrote:I found a recent playthrough whilst trawling through youtube that wasn't posted on the forums, really enjoyed watching them play through and find solutions to areas that even I didn't think of. These guys (Terror/Pipe) are really cool guys.Haha! I just created an account to let you, Nyskrte, know that we (Pipe and I), had made this video of our playthrough of Impetuosity, and come to find out, you've already seen it! Thanks for the compliment! We've both played through all of your maps so far, and we loved every agonizing second of them! I'm sitting right here with Pipe, we're curious to know which of our solutions were not the intended ones.
-- Terrorbyt3
Haha! I just created an account to let you, Nyskrte, know that we (Pipe and I), had made this video of our playthrough of Impetuosity, and come to find out, you've already seen it! Thanks for the compliment! We've both played through all of your maps so far, and we loved every agonizing second of them! I'm sitting right here with Pipe, we're curious to know which of our solutions were not the intended ones.
-- Terrorbyt3