[Coop] Hardlight Therapy
Quote from warnightify on February 17, 2012, 4:13 pmAn easy difficulty co-op sphere focusing on hard light bridges.
File Name: hardlight_therapy.rar
File Size: 2.87 MiB
Click here to download Hardlight Therapy
An easy difficulty co-op sphere focusing on hard light bridges.
File Name: hardlight_therapy.rar
File Size: 2.87 MiB
Click here to download Hardlight Therapy
Quote from Wiplive on February 18, 2012, 7:57 amWell, here I with Fluppy have speedrunned your map. I have to admit that you can skip everything in this map. l0aJMKuU2cc
Some improvements possible still. Overall nice map. I like the design.
Well, here I with Fluppy have speedrunned your map. I have to admit that you can skip everything in this map. l0aJMKuU2cc
Some improvements possible still. Overall nice map. I like the design.
Quote from warnightify on February 18, 2012, 8:04 amWiplive wrote:Well, here I with Fluppy have speedrunned your map. I have to admit that you can skip everything in this map. l0aJMKuU2cc
Some improvements possible still. Overall nice map. I like the design.Nice.
Some improvements possible still. Overall nice map. I like the design.

Nice.
Quote from BlumCoLe on February 20, 2012, 5:30 pm"medium difficulty" ...bad joke! :/
The speedrun shows ...it's a single player map
"medium difficulty" ...bad joke! :/
The speedrun shows ...it's a single player map
Quote from warnightify on February 21, 2012, 10:06 amBlumCoLe wrote:"medium difficulty" ...bad joke! :/The speedrun shows ...it's a single player map
I haven't got any idea how it's difficulty.Thanks anyway.
It is a cooperative map.By the way ,that speedrun skipped most of the map.
The speedrun shows ...it's a single player map
I haven't got any idea how it's difficulty.Thanks anyway.
It is a cooperative map.By the way ,that speedrun skipped most of the map.
Quote from BlumCoLe on February 21, 2012, 12:55 pmwarnightify wrote:BlumCoLe wrote:"medium difficulty" ...bad joke! :/The speedrun shows ...it's a single player map
I haven't got any idea how it's difficulty.Thanks anyway.
It is a cooperative map.By the way ,that speedrun skipped most of the map.
Yeah I know, we solve the map in the intended way.
But I've test some cutoffs and ways ...you can see the result in the speedrun of Wiplive and Fluppy. We find the same way!And because of that, if you are p-body you can solve the map alone!
pS: difficulty is ...very easy, no puzzles
The speedrun shows ...it's a single player map
I haven't got any idea how it's difficulty.Thanks anyway.
It is a cooperative map.By the way ,that speedrun skipped most of the map.
Yeah I know, we solve the map in the intended way.
But I've test some cutoffs and ways ...you can see the result in the speedrun of Wiplive and Fluppy. We find the same way!
And because of that, if you are p-body you can solve the map alone!
pS: difficulty is ...very easy, no puzzles
Quote from Raidix on February 21, 2012, 1:11 pmI liked the map. It includes some good ideas, looks really good, but could be a little longer and (much) more difficult.
But well, I've played almost every custom coop map, so it's really hard to create a puzzle that is still challenging for me.
There are very few coop maps recently, so I'm grateful for any new map. Keep it up!BlumCoLe wrote:The speedrun shows ...it's a single player mapI don't think that it's the level designer's fault when someone finds a way to exploit the map by abusing some bugs of the game.
Bunny hopping and jumping around corners is nothing else than exploiting/bug using/cheating. Most people don't even know that it's possible and at least 90% are not able to do this.
Nevertheless it would be better to fix the map, so that even ninjas can't exploit it.
I liked the map. It includes some good ideas, looks really good, but could be a little longer and (much) more difficult.
But well, I've played almost every custom coop map, so it's really hard to create a puzzle that is still challenging for me.
There are very few coop maps recently, so I'm grateful for any new map. Keep it up!
I don't think that it's the level designer's fault when someone finds a way to exploit the map by abusing some bugs of the game.
Bunny hopping and jumping around corners is nothing else than exploiting/bug using/cheating. Most people don't even know that it's possible and at least 90% are not able to do this.
Nevertheless it would be better to fix the map, so that even ninjas can't exploit it.
Quote from PortalCombat on February 21, 2012, 2:04 pmRaidix wrote:I don't think that it's the level designer's fault when someone finds a way to exploit the map by abusing some bugs of the game.
Bunny hopping and jumping around corners is nothing else than exploiting/bug using/cheating. Most people don't even know that it's possible and at least 90% are not able to do this.
Nevertheless it would be better to fix the map, so that even ninjas can't exploit it.wise words... wise words.
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BlumCoLe is always trying to mess around with bunnyhopping and strafe-jumps while we are playing.
It's really not the fault of the level designer, when someone is able to do things like this.
But ofcourse, everyone should try to prevent people from doin things like this.That's why I support speedruns at some point, to show off the exploits on the map.
To talk about the map:
- small map, but at least good looking.
- no "real" puzzle elements... we were able to "walk trough it" without even thinking that much.![]()
I think you could add some more puzzle elements to this map, and add another test chamber to it.
(2nd room in the same map... it really is too short at the moment!)atm it is a 2.7/5 stars for me.
Bunny hopping and jumping around corners is nothing else than exploiting/bug using/cheating. Most people don't even know that it's possible and at least 90% are not able to do this.
Nevertheless it would be better to fix the map, so that even ninjas can't exploit it.

wise words... wise words.
BlumCoLe is always trying to mess around with bunnyhopping and strafe-jumps while we are playing.
It's really not the fault of the level designer, when someone is able to do things like this.
But ofcourse, everyone should try to prevent people from doin things like this.
That's why I support speedruns at some point, to show off the exploits on the map.
To talk about the map:
- small map, but at least good looking.
- no "real" puzzle elements... we were able to "walk trough it" without even thinking that much.
I think you could add some more puzzle elements to this map, and add another test chamber to it.
(2nd room in the same map... it really is too short at the moment!)
atm it is a 2.7/5 stars for me.
Quote from Fluppy on February 21, 2012, 2:34 pmRaidix wrote:Bunny hopping and jumping around corners is nothing else than exploiting/bug using/cheating.I don't think that jumping around corners is cheating or bug using. You only have to jump forward and turn with your mouse. I told about the way you can skip this chamber to warnightify even before he released this map. He fixed it with the glass wall, so I think he tried to do the best.
Design of the map was good, but puzzle is really short.
Keep up the good work!
I don't think that jumping around corners is cheating or bug using. You only have to jump forward and turn with your mouse. I told about the way you can skip this chamber to warnightify even before he released this map. He fixed it with the glass wall, so I think he tried to do the best.
Design of the map was good, but puzzle is really short.
Keep up the good work!
My workshop
How to control other people
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Quote from warnightify on February 21, 2012, 2:49 pmAnswer to Raidix: I will try to make my next map longer and harder.I agree with design , I put more effort upon to design , so I don't made a clever puzzle.The puzzle sucks because this was my first co-op map.And with that bug...I will fix those bugs and glitches.Infact I playtested map with Wiplive and he broke it with "circle jump" technique and I added glass between those doors but he is broke it again.I will try more ways to fix them.Thank you for suggestions.
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Answer to PortalCombat: I admit that it was really small.I have to time to extend it with kind of long and confusing puzzles so I added that room with [spoiler]fling+button[/spoiler].And because of Community is pay attention on design , I had to design it best as I can.I hope I'll make longer and clever map later with combinations of elements.Thanks for your suggestions.
Answer to Fluppy: Like I said before "I have to time to extend it with kind of long and confusing puzzles so I added that room with [spoiler]fling+button[/spoiler]"
Thanks! I hope I'll make good maps enough to contribute Thinking With Portals Community.
Answer to Raidix: I will try to make my next map longer and harder.I agree with design , I put more effort upon to design , so I don't made a clever puzzle.The puzzle sucks because this was my first co-op map.And with that bug...I will fix those bugs and glitches.Infact I playtested map with Wiplive and he broke it with "circle jump" technique and I added glass between those doors but he is broke it again.I will try more ways to fix them.Thank you for suggestions.
Answer to PortalCombat: I admit that it was really small.I have to time to extend it with kind of long and confusing puzzles so I added that room with
Answer to Fluppy: Like I said before "I have to time to extend it with kind of long and confusing puzzles so I added that room with
Thanks! I hope I'll make good maps enough to contribute Thinking With Portals Community.