[Coop] Four Rooms
Quote from DieHARD34 on December 1, 2011, 6:10 amThis is very hardcore map -testchamber for a co-op team.
The design is easy handled, but the correct solution isn't.
You need to think how to collect 4 balls and 7 cubes!if you think,this map is not ending.
please watch the my trailers.File Name: mp_coop_fourrooms.rar
File Size: 5.95 MiB
Click here to download Four Rooms
This is very hardcore map -testchamber for a co-op team.
The design is easy handled, but the correct solution isn't.
You need to think how to collect 4 balls and 7 cubes!
if you think,this map is not ending.
please watch the my trailers.
File Name: mp_coop_fourrooms.rar
File Size: 5.95 MiB
Click here to download Four Rooms
Quote from PortalCombat on December 1, 2011, 6:28 pmHey there.
First of all: Don't rate your own map.
![]()
We have played the map, but didn't finished it. Most parts are really annoying, when you make a mistake.![]()
room 3
[spoiler]- getting the cube 1 time up and down would be enough...
- It was so annoying to fail at the end.
- and we were able to get the paint out of the room to use it anywhere! (main-hall room 1, 2, and 4 too!)[/spoiler]I also create some portal 2 maps, that's why I hap some hints for you:
[spoiler]=> when you place any entity via left click in 3D-camera-view the height above ground is not zero.
- just select the entity and drag it down to the ground in 2D-front or 2D-side-view.
- most of your buttons are "floating" over the ground, because of that bad auto-placement.
- also most of the overlays are floating on the walls.=> I noticed your self-made walls around the doors:
- 1.) use entity tool and search for: "func_instance"
- 2.) on the entity properties you have "VMF Filename"
- 3.) click on the "browse" button on the right
- 4.) navigate to: "SteamSteamAppscommonPortal 2sdk_contentmapsinstances"
- 5.) there you can find premade instances to easily use on your map
- 6.) for the door you can use: "instancesdoorportal_door_entitiesportal_door_frame_black.vmf"=> texture placement and sizing
- your textures are really misplaced and do not fit the walls / ceiling
- stay at grid size of 64 units, when creating the rooms.
- brushes should have an size with multiply of 64 (512x512, 256x512, 128x512, 64x128, etc.)[/spoiler]At the moment I would move this map to "WIP" section - just to see more feedback.
Then you should change some things on your map depending on user suggestions.I would rate this map 2.7/5 atm. Puzzles are working, but annoying and map design could be better.
Try to edit the map - maybe we will test it again.Regards
PortalCombat
Hey there.
First of all: Don't rate your own map.
We have played the map, but didn't finished it. Most parts are really annoying, when you make a mistake.
room 3
- It was so annoying to fail at the end.

- and we were able to get the paint out of the room to use it anywhere! (main-hall room 1, 2, and 4 too!)
I also create some portal 2 maps, that's why I hap some hints for you:
- just select the entity and drag it down to the ground in 2D-front or 2D-side-view.
- most of your buttons are "floating" over the ground, because of that bad auto-placement.
- also most of the overlays are floating on the walls.
=> I noticed your self-made walls around the doors:
- 1.) use entity tool and search for: "func_instance"
- 2.) on the entity properties you have "VMF Filename"
- 3.) click on the "browse" button on the right
- 4.) navigate to: "SteamSteamAppscommonPortal 2sdk_contentmapsinstances"
- 5.) there you can find premade instances to easily use on your map
- 6.) for the door you can use: "instancesdoorportal_door_entitiesportal_door_frame_black.vmf"
=> texture placement and sizing
- your textures are really misplaced and do not fit the walls / ceiling
- stay at grid size of 64 units, when creating the rooms.
- brushes should have an size with multiply of 64 (512x512, 256x512, 128x512, 64x128, etc.)
At the moment I would move this map to "WIP" section - just to see more feedback.
Then you should change some things on your map depending on user suggestions.
I would rate this map 2.7/5 atm. Puzzles are working, but annoying and map design could be better.
Try to edit the map - maybe we will test it again.
Regards
PortalCombat
Quote from DieHARD34 on December 1, 2011, 7:35 pmPortalCombat wrote:Hey there.
room 3
[spoiler]- getting the cube 1 time up and down would be enough...
- It was so annoying to fail at the end.
- and we were able to get the paint out of the room to use it anywhere! (main-hall room 1, 2, and 4 too!)[/spoiler]
PortalCombatyou can take two cubes on room3 with jel.
follow the arrows..
we finished this map now.working...
i sorry about brushes.
room 3
- It was so annoying to fail at the end.

- and we were able to get the paint out of the room to use it anywhere! (main-hall room 1, 2, and 4 too!)
PortalCombat
you can take two cubes on room3 with jel.
follow the arrows..
we finished this map now.working...
i sorry about brushes.
Quote from sora91 on December 2, 2011, 10:12 amWe stuck at room 2. We don't think 3 cube is enough.. One of us manage to go inside the room,but we need either 2 person or 1 cube to step on the 2 buttons to let the ball drop down.But, one person need to control the direction of laser at outside the room.. Any hints?
We stuck at room 2. We don't think 3 cube is enough.. One of us manage to go inside the room,but we need either 2 person or 1 cube to step on the 2 buttons to let the ball drop down.But, one person need to control the direction of laser at outside the room.. Any hints?
Quote from lsping8 on December 2, 2011, 1:04 pmThis map contain some bug....
[spoiler]In room 2,3 laser cube will be provide but you can take more from that cube chamber,me and my partner take out 6 cube[/spoiler]
[spoiler]white gel in room 3 can be glitch out don't know is bug or setting[/spoiler]
This map contain some bug....
Quote from BooN on December 7, 2011, 8:00 pmAny walkthrough available please ?
There is no checkpoint and there are some 'EDC : alloc' bugs.
It's quite annoying to do the map from the beginning, so please give us a walkthrough !
Any walkthrough available please ?
There is no checkpoint and there are some 'EDC : alloc' bugs.
It's quite annoying to do the map from the beginning, so please give us a walkthrough !
Quote from Djinndrache on December 8, 2011, 10:53 pmTook us more than an hour to solve rooms 1,2 and 3. Then we had a 24-hour-disconnect..
But this map is great, I love the skill it requires. It's too hard for the "mainstream players" though.
Took us more than an hour to solve rooms 1,2 and 3. Then we had a 24-hour-disconnect..
But this map is great, I love the skill it requires. It's too hard for the "mainstream players" though.
Portal 2 Playlists: videos 1-200 | videos 201-400 | videos 401-600 | videos 601-800 | videos 801-1000 | videos 1001-1200
Quote from DieHARD34 on December 13, 2011, 11:04 pmROOM 1:
ifT1XNgRhPk
ROOM 2:
d4pf-UVUbnw
ROOM 3:
d6YJjGqjxPw
ROOM 4:
uXgdqbsN368
ROOM 1:
ifT1XNgRhPk
ROOM 2:
d4pf-UVUbnw
ROOM 3:
d6YJjGqjxPw
ROOM 4:
uXgdqbsN368