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[Coop] Flying Coaster

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-!- NOT A PUZZLE. -!-

This is a coop ride. I've played some fun faithplate coasters made in the PTI editor and thought it would be fun to have a coop one to ride with your friends. So here it is, enjoy it for what it is, the duel track layout made it shorter then the single player versions could be, but I still think its worth it.

Notes:
To start the ride both players need to stand on the faith plates at the same time and stop moving to start the countdown. Its very specific because the timing is required.

Also, the faith plates don't activate until Cave Johnson is finished speaking.

Once you have started the countdown DO NOT USE YOUR KEYBOARD MOVEMNT KEYS (WASD). You may look around all you like, use the mouse, and fire portals.

Screenshots:
http://www.nautikdesign.net/portal2maps ... ize_01.jpg
http://www.nautikdesign.net/portal2maps ... ize_02.jpg
http://www.nautikdesign.net/portal2maps ... ize_03.jpg

Video Play-through:
http://www.youtube.com/watch?v=8W0y5irCpk4

Changelog:
v0.1
- Initial Release

File Name: mp_coop_flyingcoaster_0.1.zip
File Size: 7.47 MiB
Click here to download Flying Coaster

SteamID: Nautik | /HG\
Website: http://www.nautikdesign.net/
List of my COOP Maps
[spoiler]Image Image Image Image Image Image[/spoiler]

:sigh: :thumbdown: :1dn:

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PEOPLE HATE ROLLERCOASTERS! IT IS A PROVEN TWP FACT!

Big Mood

LOL, well isn't that a shame. I do feel sorry for you guys though.

SteamID: Nautik | /HG\
Website: http://www.nautikdesign.net/
List of my COOP Maps
[spoiler]Image Image Image Image Image Image[/spoiler]

We had some fun playing this map - I loved the long bounces off the faith plates - we flew around making gestures - and each other laugh - I liked it - wish it was longer.
Thanks for making!

Glad you enjoyed it, I was hoping being coop was going to make this ride more unique then the standard coaster.

SteamID: Nautik | /HG\
Website: http://www.nautikdesign.net/
List of my COOP Maps
[spoiler]Image Image Image Image Image Image[/spoiler]

Not very challenging but a relaxing map after some more challenging puzzles. We played this map after playing 4 other coop maps and it was a nice chill-down after all the puzzles in the other maps.
Let's call this map an adventure instead of a puzzle ;)

8W0y5irCpk4
(Link: http://www.youtube.com/watch?v=8W0y5irCpk4)

Heh, I thought putting "NOT A PUZZLE" in the first line would have been obvious enough :lol:. The only challenging part of the map is getting the first faith plates to launch, they are picky.

Also, I'm glad to see there are some people that can still enjoy things for what they are.

SteamID: Nautik | /HG\
Website: http://www.nautikdesign.net/
List of my COOP Maps
[spoiler]Image Image Image Image Image Image[/spoiler]
Insomnautik wrote:
Heh, I thought putting "NOT A PUZZLE" in the first line would have been obvious enough :lol:.

I must admit that I actually never read descriptions before I download and play a map. Sometimes this leads to trouble, but usually it's the fastest way to solve science ;)

Djinndrache wrote:
I must admit that I actually never read descriptions before I download and play a map. Sometimes this leads to trouble, but usually it's the fastest way to solve science ;)

I used to be the same way, then curiosity got the best of me, now I have to read the descriptions. Maybe I should put it in the preview image :P

Btw, the quote in your signature describes the map pretty well, and now I know why you enjoyed it haha.

Djinndrache wrote:
The best path between two points is upside-down, between, then inside-out and round again.
SteamID: Nautik | /HG\
Website: http://www.nautikdesign.net/
List of my COOP Maps
[spoiler]Image Image Image Image Image Image[/spoiler]
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