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[Coop]Floor Plan

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Ok me and my friend played this 2 times. The 2nd time we made it with the companion cube, but there was NO difference at all. I was expecting a cool surprise, but nothing happened. I watched videos on youtube, but they had also the same ending as me. So what surprise do we get? Besides it was not that hard, but hard enough.

If u are looking for challenging maps, please visit my workshop!
http://steamcommunity.com/profiles/7656 ... ?appid=620

You got 500 science collaboration points, she just forgot to tell you.

SteamID: Nautik | /HG\
Website: http://www.nautikdesign.net/
List of my COOP Maps
[spoiler]Image Image Image Image Image Image[/spoiler]

oh :D

If u are looking for challenging maps, please visit my workshop!
http://steamcommunity.com/profiles/7656 ... ?appid=620

Hey there, Insomnautik! Good map! My buddy Pipe and I played through your map a few times and recorded our fastest effort. Check it out! (sorry about the quiet audio)

http://youtu.be/MfZv5jS5FZo

Not to promote the lack of popularity thinkingwithportals has been getting, but could you please post this on the workshop? I've already played it several times, but some of my friends aren't willing to go through the grief of putting maps in the map folder.

"I thought this site was dead." -Conspiracy Core
Insomnautik wrote:
Or I just don't know how to make a trigger only recognize a certain entitiy :notwant:

[I'm sure you know by now that you'd use a filter_activator_name, name the companion cube "comp_cube", then set that as the name criteria]

Played through this in split-screen with myself (which brought some executional difficulties, but not many), and thoroughly loved it. Excellent concept.

Did you make some code modifications to allow two projected textures at once? Or was it just carefully placed triggers?

ImageImage
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