[Coop]Floor Plan
Quote from Insomnautik on April 13, 2012, 6:27 pmThis test may not be for low end computers. I would tell you why but that would ruin the surprise. I tried to optimize as best I could so I hope it works well for the most of you.
Anyways, this map is basically 4 tests in one, each using an element from the previous test to gain access and complete the next one, using every element to complete the final test.
Testing elements include flings, cubes, funnels, lightbridges, and one dirty secret.
Bonus to those of you who can get the companion cube to the end, you only get one. If you fizzle it or get it stuck you can only respawn a regular cube.
Screenshots:
http://www.nautikdesign.net/portal2maps ... ize_01.jpg
http://www.nautikdesign.net/portal2maps ... ize_02.jpg
http://www.nautikdesign.net/portal2maps ... ize_03.jpg
http://www.nautikdesign.net/portal2maps ... ize_04.jpgVideo Playthrough:
http://youtu.be/K1oh5_BS0tw?hd=1So, good luck with the fps, I hope you enjoy this test. Blind play throughs are always appreciated as it helps seeing how other people understand the map.
Changelog:
v0.1 -
ReleaseFile Name: mp_coop_floorplan v0.1.zip
File Size: 26.12 MiB
Click here to download [Coop] Floor Plan
This test may not be for low end computers. I would tell you why but that would ruin the surprise. I tried to optimize as best I could so I hope it works well for the most of you.
Anyways, this map is basically 4 tests in one, each using an element from the previous test to gain access and complete the next one, using every element to complete the final test.
Testing elements include flings, cubes, funnels, lightbridges, and one dirty secret.
Bonus to those of you who can get the companion cube to the end, you only get one. If you fizzle it or get it stuck you can only respawn a regular cube.
Screenshots:
http://www.nautikdesign.net/portal2maps ... ize_01.jpg
http://www.nautikdesign.net/portal2maps ... ize_02.jpg
http://www.nautikdesign.net/portal2maps ... ize_03.jpg
http://www.nautikdesign.net/portal2maps ... ize_04.jpg
Video Playthrough:
http://youtu.be/K1oh5_BS0tw?hd=1
So, good luck with the fps, I hope you enjoy this test. Blind play throughs are always appreciated as it helps seeing how other people understand the map.
Changelog:
v0.1 -
Release
File Name: mp_coop_floorplan v0.1.zip
File Size: 26.12 MiB
Click here to download [Coop] Floor Plan
Quote from zivi7 on April 14, 2012, 6:16 amAs a playtester I can only encourage to download this one. It's not as difficult as "Lessons learned" - this time it's okay to stumble into fizzlers accidentally.
Instead, this one will use other means for some great entertainment.
As a playtester I can only encourage to download this one. It's not as difficult as "Lessons learned" - this time it's okay to stumble into fizzlers accidentally.
Instead, this one will use other means for some great entertainment.
Quote from OnePortalizedGal on April 14, 2012, 8:23 amMost Excellent map - Loved the concept and the puzzles were challenging and interesting. Gameplay flowed smoothly - requires cooperation and it was also tons of fun. Had a few good laughs here and there. All elements worked fine - nicely done. Thanks for making!
Most Excellent map - Loved the concept and the puzzles were challenging and interesting. Gameplay flowed smoothly - requires cooperation and it was also tons of fun. Had a few good laughs here and there. All elements worked fine - nicely done. Thanks for making!
Quote from Salamandra on April 17, 2012, 5:58 pmVery good map, I really do like maps with side rooms you need to do from a main room that don't make you do the whole section over again if you fuck something up.
Only problem is that as soon as I got the companion cube, I immediately portaled the wrong surface and ran through, the companion cube didn't stand a chance. Poor companion cube.
That floor seems to act in a rather strange manner. Someone following someone else is highly treacherous. Also the cube sometimes bounces really high for no reason at all.
Very good map, I really do like maps with side rooms you need to do from a main room that don't make you do the whole section over again if you fuck something up.
Only problem is that as soon as I got the companion cube, I immediately portaled the wrong surface and ran through, the companion cube didn't stand a chance. Poor companion cube.
That floor seems to act in a rather strange manner. Someone following someone else is highly treacherous. Also the cube sometimes bounces really high for no reason at all.
Quote from Insomnautik on April 18, 2012, 12:35 amSalamandra wrote:That floor seems to act in a rather strange manner. Someone following someone else is highly treacherous. Also the cube sometimes bounces really high for no reason at all.Well I'm glad you still had fun even with the experimental floor. I did my best to make it with as little bugs as possible, but a floor like this, especially in coop, is bound to have its problems. Although it works well for the most part, I hope its problems don't cause the map to be no fun.
Also, am watching the playthrough now, will edit this post once I'm done, can't wait to watch it
[Edit] Watched it and there are a few things I would like two point out. On the third side puzzle where you [spoiler]replaced the funnel portal at the last second and jumped through to the other side 20:02 in your video[/spoiler] was an exploit I had not thought of. Not sure how i'll fix it yet but we'll see.
Also at the end when you were having trouble with the funnel lining up, it was because your portal at the entrance of the funnel was not centered on the panel, for some reason my placement helper fails when you shoot at the panel behind the laser grid at such an angle.
I had a feeling the panels were going to seem scary to most people on the first try. However, [spoiler]you can't actually die in the acid pit.[/spoiler] I suppose thats the real dirty secret. lol
Well I'm glad you still had fun even with the experimental floor. I did my best to make it with as little bugs as possible, but a floor like this, especially in coop, is bound to have its problems. Although it works well for the most part, I hope its problems don't cause the map to be no fun.
Also, am watching the playthrough now, will edit this post once I'm done, can't wait to watch it
[Edit] Watched it and there are a few things I would like two point out. On the third side puzzle where you
Also at the end when you were having trouble with the funnel lining up, it was because your portal at the entrance of the funnel was not centered on the panel, for some reason my placement helper fails when you shoot at the panel behind the laser grid at such an angle.
I had a feeling the panels were going to seem scary to most people on the first try. However,
Quote from Djinndrache on April 18, 2012, 9:38 amI like what you made of this concept. Good map so far!
XmH_667N2AM
(Link: http://www.youtube.com/watch?v=XmH_667N2AM)
I like what you made of this concept. Good map so far!
XmH_667N2AM
(Link: http://www.youtube.com/watch?v=XmH_667N2AM)
Portal 2 Playlists: videos 1-200 | videos 201-400 | videos 401-600 | videos 601-800 | videos 801-1000 | videos 1001-1200
Quote from Insomnautik on April 18, 2012, 1:53 pmAlright then, looks like i'm rebuilding puzzle 3. Both playthroughs broke it. Thanks for testing guys.
Alright then, looks like i'm rebuilding puzzle 3. Both playthroughs broke it. Thanks for testing guys.
Quote from fma965 on April 19, 2012, 8:58 amwhat is wrong with puzzle 3? i think i did it correctly.
what is wrong with puzzle 3? i think i did it correctly.

CLICK FOR YOUTUBE VIDEO AND DOWNLOAD LINK - V1.6 Was Released On The 05/05/2012
[spoiler]TWP Download Link or ForgottenCoders Download Link! (Usually Updated Quicker)
s0AEErcYx5A[/spoiler]
Quote from Insomnautik on April 19, 2012, 4:24 pmThe video in the OP has intended solutions, its a bit hard to explain so if you wan't to see it your probably going to have to watch the video.
The video in the OP has intended solutions, its a bit hard to explain so if you wan't to see it your probably going to have to watch the video.
Quote from TheNightmaren on April 23, 2012, 3:20 pmIviv and LyLy here, and we played Floor Plan! We loved this map and the concept with the [spoiler]floor moving the way it did[/spoiler]. It was a bit nerve-racking sometimes while we carried the companion cube around. We misread the description and we thought we get a bonus at the end, not that it was just like a kudos to us for finishing with the companion cube XD
Iviv and LyLy here, and we played Floor Plan! We loved this map and the concept with the