[Coop] Fast Bridge - Contest Version
Quote from Mek on July 2, 2011, 1:21 pmThis was a good map, I especially liked the use of diversity vents.
The puzzle with hard light bridge and sloped surfaces (33:30 in the video) got us stumped for a long time before we decided to look on this forum for a walkthrough video. We would never discover that solution...
This was a good map, I especially liked the use of diversity vents.
The puzzle with hard light bridge and sloped surfaces (33:30 in the video) got us stumped for a long time before we decided to look on this forum for a walkthrough video. We would never discover that solution...
(percentage calculation sphere self-test failed!)
108.1% done, -8.1% remaining...
Released here!
All maps for Portal (1/2) worth playing are mirrored here.
Quote from Skotty on July 2, 2011, 3:16 pmYour idea to record your first run is really great. The problem of testing the map: I always know the solution. If some others playtest it, they sometimes cant discribe their solutions or problems corret. The Video is a good solution for this. Thanks!
Its true, the solution for the hardlight bridge is hard and not enough visible.
Your idea to record your first run is really great. The problem of testing the map: I always know the solution. If some others playtest it, they sometimes cant discribe their solutions or problems corret. The Video is a good solution for this. Thanks!
Its true, the solution for the hardlight bridge is hard and not enough visible.
Quote from pfalstad on July 7, 2011, 3:38 pmVery creative map. No problems until the [spoiler]randomized stepping panels[/spoiler]. That was very frustrating, and took forever. It didn't help that sometimes two in a row were missing. I had to do it twice, too, once for my eight-year-old partner who couldn't manage it. She liked it though.
Then we got stuck on the [spoiler]diagonal light bridge[/spoiler] thing.. I was thinking [spoiler]you had to jump. Yeah, I know it's way too far.[/spoiler] We used a youtube video to show us how to do it. Even then it took a while. Frustrating, but I mostly blame my partner who wouldn't follow directions. When I used both controllers myself, I finally got it.
The last part left me with a good feeling though.. A great map, nice job.
Very creative map. No problems until the
Then we got stuck on the
The last part left me with a good feeling though.. A great map, nice job.
Quote from Hober on July 7, 2011, 3:42 pmpfalstad wrote:Very creative map. No problems until the [spoiler]randomized stepping panels[/spoiler]. That was very frustrating, and took forever. It didn't help that sometimes two in a row were missing.I'll still stick up for this puzzle. Even failing it probably a dozen times between my partner and I the first time, it's so quick to retry and so comical that I found it a really fun part of the map.
I'll still stick up for this puzzle. Even failing it probably a dozen times between my partner and I the first time, it's so quick to retry and so comical that I found it a really fun part of the map.
Quote from Skotty on July 7, 2011, 5:54 pmEven if 2 panels in a row are not appearing, duckjump will solve the problem. Just if there are 3 panels in a row not appearing it becomes impossible.
Oh and that idea for the fast bridge came after I looked at a lot of old interactive children TV series
Even if 2 panels in a row are not appearing, duckjump will solve the problem. Just if there are 3 panels in a row not appearing it becomes impossible.
Oh and that idea for the fast bridge came after I looked at a lot of old interactive children TV series
Quote from pfalstad on July 10, 2011, 5:07 pmHober wrote:pfalstad wrote:Very creative map. No problems until the [spoiler]randomized stepping panels[/spoiler]. That was very frustrating, and took forever. It didn't help that sometimes two in a row were missing.I'll still stick up for this puzzle. Even failing it probably a dozen times between my partner and I the first time, it's so quick to retry and so comical that I found it a really fun part of the map.
It's a great idea, but it would have been nice to have a little more time at the end, and to not have two in a row missing.
I'll still stick up for this puzzle. Even failing it probably a dozen times between my partner and I the first time, it's so quick to retry and so comical that I found it a really fun part of the map.
It's a great idea, but it would have been nice to have a little more time at the end, and to not have two in a row missing.
Quote from Tworings on July 10, 2011, 8:38 pmThanks for giving me a fun evening with my coop partner. I don't think I've laughed that hard in ages.
But those platforms...
Thanks for giving me a fun evening with my coop partner. I don't think I've laughed that hard in ages.
But those platforms...
Quote from Asphyx1ateD on July 11, 2011, 1:32 pmMap was awesome! My friend and I loved it. Took us a while to figure out some the laser bit near the end and especially the bit outside the test area
I agree with the panels being random was a bit annoying.
Also, in the room after that bridge, I got stuck in the stairs as they came out the ground once and had to kill myself via console (then having to do the bridge again!).
Map was awesome! My friend and I loved it. Took us a while to figure out some the laser bit near the end and especially the bit outside the test area
I agree with the panels being random was a bit annoying.
Also, in the room after that bridge, I got stuck in the stairs as they came out the ground once and had to kill myself via console (then having to do the bridge again!).
Quote from cyto on July 22, 2011, 11:55 amThe first chamber seemed to break for me and my mate.
You're supposed to open the flamevent/laser hole in the very first room by pressing both buttons at once, right?
The first chamber seemed to break for me and my mate.
You're supposed to open the flamevent/laser hole in the very first room by pressing both buttons at once, right?