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[Coop] Electrophobia

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No one else has mentioned this to me. Did you and your friend each take a turn hosting? Did you notice any recurring errors in the console?

It may be performance related, i.e. I know I can't run maps in ss_map because it strains my weak-ass AMD too much. In that case, dropping detail and resolution would help.

the hills are alive... with the sound of music

I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:

bc1MS-TsAdQ
(Link: http://www.youtube.com/watch?v=bc1MS-TsAdQ)

Also note the video description for more feedback and my signature for additional project information.

This a really good map. The first two levels are spectacular and I don't think you should change them. The first is also good training for the "cutting out the middleman" technique used in the third.

As for the third, I like it overall , although I can't shake the feeling that it needs something superficial, like more signs or more glass to let the other player get a better view. You did leave blue splatters around the floor portal, which might be all anyone can do.

Also, one player has to stay behind and keep switching the direction of the funnel to keep the orange gel, but I don't think that adds any value to the map and it makes playing alone with ss_map unfeasible (I needed to get a buddy). If you did something brilliant so that the gel would be taken from one end to the other, that would be great.

Also, our ping tools didn't work on the latter courses of this map. Surely that wasn't intentional.

Image
I've only made a few Portal 2 maps, but I'd appreciate a comment or a blindrun recording.

first test: easy but clever
second test: easy but cool
third test: Took us half an hour to figure out (and that's why its was pure epicness when we solved it)

design: excellent, it WAS the old aperture labs without any visual glitches or not matching props

The only bad thing about the map was the fact that after the first chamber we couldnt use our ping tool or do a gesture which got really annoying.

Excellent map, we had great fun solving it, I thought the last level was good as it is,

Spoiler
The "juggling" of the gel while the other player returns was brilliant, in fact the logical timing of the funnels to achive the goals were very well implimented
Excellent work.

Here's a video playthrough of this. We loved the map up until the third chamber, which we failed to solve. Sorry!

t6k4LL2gr0k

I think we broke it :3
http://www.youtube.com/watch?v=nOdyZUVk ... tube_gdata

I added all 3 to my Queue in the Workshop.
They never showed up.

I checked to see if maybe they were Coop which would explain why they did not show up - and nowhere in the Descriptions does it say "Coop".

Finally I came here to TWP and saw that they are indeed Coop maps.
Please add trhe word "coop" to all coop maps.
I am surprised that Steam has no automatic Flag showing all Coop files as such.

The workshop already has this feature. If you just want to play singleplayer maps, check the singleplayer flag.
the flags

Spoiler

sp-coop-tags.jpg

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