[Coop] Discovery

Quote from ChickenMobile on July 12, 2011, 10:04 pmThis map was so fun! I'm so glad you made it a pack of 3 otherwise I would still want more.
Best fun I have had in a coop map and some of the puzzles were so crafty-awesome I have to give you a massive.
Absolutely loved the room with the buttons that turned the lasers off. Once we decided to stop killing each other, it figured out nicely and was one of the most completely shared cooperative puzzles I have ever played.9.5/10 The .5 reduced because I saw a mis-aligned texture... jokes. Love it! 10/10
This map was so fun! I'm so glad you made it a pack of 3 otherwise I would still want more.
Best fun I have had in a coop map and some of the puzzles were so crafty-awesome I have to give you a massive .
Absolutely loved the room with the buttons that turned the lasers off. Once we decided to stop killing each other, it figured out nicely and was one of the most completely shared cooperative puzzles I have ever played.
9.5/10 The .5 reduced because I saw a mis-aligned texture... jokes. Love it! 10/10
Quote from shawy89 on July 13, 2011, 8:54 pmWhat an excellent map, some very nice ideas and very fun. My and my coop partner had a great time, so thanks a lot!
Chamber 1: Nice, nothing groundbreaking, but enjoyable. Good work.
Chamber 2: If I'm honest I really don't like laser chambers, but it did add some variety to the map. We didn't do it the way it was intended for sure. We had the lasers at all sorts of crazy angles. Even though we pretty much knew that [spoiler]the last portal had to be up high to go through the last 2 in a straight line[/spoiler], that's not the way we did it. And we actually ended up having a cube on the platform.
Posssible glitch, the door stayed open after taking the laser away.
Chamber 3: A clever puzzle, we completed this in not much time, we liked it.
Chamber 4: We found this one rather easy, not sure if we did it right though. The first suface that's angled I suspect was [spoiler]for momentum, but we used to for the funnel and then dropped into a funnel below, which I then swtich for my partner to press the button.[/spoiler] Probably harder than the actual way...
Chamber 5: Now this one... this is where the map truly secured a 5/5 rating from me. I absolutely loved it! Nice use of light bridges, and at the end: [spoiler]making the blue gel go in an infinite loop to paint the cube blue and pass it up before washing it off and using it again[/spoiler] - genious!
Chamber 6: OK this was a bit of a love/hate chamber for us. I was in charge of pushing the buttons as my partner caught the ball! I think I had the harder job!
We ended up having to get the ball THREE TIMES!! We somehow managed to paint the ball blue, rendering it useless! And it rolled off the end once as well...
Anyways, overall, terrific map, please keep making them, I look forward to more.
Shawy.
What an excellent map, some very nice ideas and very fun. My and my coop partner had a great time, so thanks a lot!
Chamber 1: Nice, nothing groundbreaking, but enjoyable. Good work.
Chamber 2: If I'm honest I really don't like laser chambers, but it did add some variety to the map. We didn't do it the way it was intended for sure. We had the lasers at all sorts of crazy angles. Even though we pretty much knew that
Posssible glitch, the door stayed open after taking the laser away.
Chamber 3: A clever puzzle, we completed this in not much time, we liked it.
Chamber 4: We found this one rather easy, not sure if we did it right though. The first suface that's angled I suspect was
Chamber 5: Now this one... this is where the map truly secured a 5/5 rating from me. I absolutely loved it! Nice use of light bridges, and at the end:
Chamber 6: OK this was a bit of a love/hate chamber for us. I was in charge of pushing the buttons as my partner caught the ball! I think I had the harder job!
We ended up having to get the ball THREE TIMES!! We somehow managed to paint the ball blue, rendering it useless! And it rolled off the end once as well...
Anyways, overall, terrific map, please keep making them, I look forward to more.
Shawy.
Quote from ReggisAndPatrick on July 14, 2011, 10:08 pmHey Everyone,
Just wanted to post our solutions for this awesome set of chambers.
Chamber 1:
5m6Cb2_ix-0Chamber 2:
18rVw7nI9c8Chamber 3, Part 1:
sLUvzslvYdEChamber 3, Part 2:
5VpDkQu7AT0
Hey Everyone,
Just wanted to post our solutions for this awesome set of chambers.
Chamber 1:
5m6Cb2_ix-0
Chamber 2:
18rVw7nI9c8
Chamber 3, Part 1:
sLUvzslvYdE
Chamber 3, Part 2:
5VpDkQu7AT0
Quote from cookingboy3 on July 26, 2011, 11:42 am
Ugh, I need asstance:
Q: How do you play custom maps in MP? (I know about console)
Q: Do both people need the map?
Yeah, can someone help me with this. I might not posion ur
and make it look like this:
.
Ugh, I need asstance:
Q: How do you play custom maps in MP? (I know about console)
Q: Do both people need the map?
Yeah, can someone help me with this. I might not posion ur and make it look like this:
.
Quote from xdiesp on July 26, 2011, 12:26 pmcookingboy3 wrote::notwant: Ugh, I need asstance:Invite your friend to a normal coop game, then when you're in the hub type in the console "changelevel (name)". Both players need the map!
Invite your friend to a normal coop game, then when you're in the hub type in the console "changelevel (name)". Both players need the map!
Quote from cookingboy3 on July 26, 2011, 12:54 pmxdiesp wrote:cookingboy3 wrote::notwant: Ugh, I need asstance:Invite your friend to a normal coop game, then when you're in the hub type in the console "changelevel (name)". Both players need the map!
Yay. Thanks.
![]()
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Invite your friend to a normal coop game, then when you're in the hub type in the console "changelevel (name)". Both players need the map!
Yay. Thanks.
Quote from Lostprophetpunk on July 26, 2011, 1:31 pmcookingboy3 wrote::notwant: Ugh, I need asstance:Q: How do you play custom maps in MP? (I know about console)
Q: Do both people need the map?
Yeah, can someone help me with this. I might not posion ur
and make it look like this:
.
This is exactly why my guide should be stickied.
Q: How do you play custom maps in MP? (I know about console)
Q: Do both people need the map?
Yeah, can someone help me with this. I might not posion ur and make it look like this:
.
This is exactly why my guide should be stickied.
|| Need help uploading a map...new user? Read my Map Uploading Guide ||
|| Want to play custom maps, but don't know how? Read my Playing Portal 2 Custom Maps Guide ||
Quote from Djinndrache on July 26, 2011, 11:48 pmI'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:Yd-8j6cXtDg
(Link: http://www.youtube.com/watch?v=Yd-8j6cXtDg)Also note the video description for more feedback and my signature for additional project information.
I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:
Yd-8j6cXtDg
(Link: http://www.youtube.com/watch?v=Yd-8j6cXtDg)
Also note the video description for more feedback and my signature for additional project information.
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