[Coop] Discovery
Quote from MrLate on June 28, 2011, 2:21 pmI know and I have stated it in my posts above. Can we talk about the map now?
(If it is fixed)
I know and I have stated it in my posts above. Can we talk about the map now? (If it is fixed)
Quote from xdiesp on June 28, 2011, 2:57 pmSix chambers of goodness, like a Colt 45. Mini campaign arranging 6 short maps in Clean, each virtually flawless and gravitating around Valve accessible difficult - which translates into easy-medium for beginners, and none-easy to practitioners. Only puzzles which stunned us for some minutes were the lightbridge and ball ones, requiring timed coordination.
We had a lot of fun on these maps (for a good >20 mins), which might seem banal to state but rare enough to surprise us when it happens. But we honestly marveled at the ending elevators not working, we supposed to be brought to the next map automatically.
Six chambers of goodness, like a Colt 45. Mini campaign arranging 6 short maps in Clean, each virtually flawless and gravitating around Valve accessible difficult - which translates into easy-medium for beginners, and none-easy to practitioners. Only puzzles which stunned us for some minutes were the lightbridge and ball ones, requiring timed coordination.
We had a lot of fun on these maps (for a good >20 mins), which might seem banal to state but rare enough to surprise us when it happens. But we honestly marveled at the ending elevators not working, we supposed to be brought to the next map automatically.
Quote from MrLate on June 28, 2011, 3:00 pmThey do work, it just take some time. I used instances Valve provided so the problem is probably in them.
E: Calculated and it takes 20-22 seconds.And yeah, thanks for playing
They do work, it just take some time. I used instances Valve provided so the problem is probably in them.
E: Calculated and it takes 20-22 seconds.
And yeah, thanks for playing
Quote from xdiesp on June 28, 2011, 6:17 pmMrLate wrote:it takes 20-22 seconds.I tried again with ss_map and it worked immediately.
Not sure why, in coop we just stood there as when the start elevator bugs.
I tried again with ss_map and it worked immediately. Not sure why, in coop we just stood there as when the start elevator bugs.
Quote from MrLate on June 29, 2011, 3:35 amI tried it once with my friend and level changed. Otherwise I have tested in split screen mode and level have also changed (with that delay which is weird). I am testing now again and I also rename custom script I have to change maps so it uses the one in the .vpk.
E: Okay, so the map changes in ss_ mode. I also noticed that 2nd map is slightly older version. Newer one have tweaked visuals.
E2: Uploaded it. It doesn't change the gameplay so no really need to try it if you have beaten the map
I tried it once with my friend and level changed. Otherwise I have tested in split screen mode and level have also changed (with that delay which is weird). I am testing now again and I also rename custom script I have to change maps so it uses the one in the .vpk.
E: Okay, so the map changes in ss_ mode. I also noticed that 2nd map is slightly older version. Newer one have tweaked visuals.
E2: Uploaded it. It doesn't change the gameplay so no really need to try it if you have beaten the map
Quote from Mek on July 2, 2011, 11:39 amI have played this just now with my brother. It was good enough except the last puzzle where millisecond-precision was required in order for the second player to catch the ball while flinging. Timed puzzles
- noclipped. I hope that was not the solution and we just missed something.
I have played this just now with my brother. It was good enough except the last puzzle where millisecond-precision was required in order for the second player to catch the ball while flinging. Timed puzzles - noclipped. I hope that was not the solution and we just missed something.
(percentage calculation sphere self-test failed!)
108.1% done, -8.1% remaining...
Released here!
All maps for Portal (1/2) worth playing are mirrored here.
Quote from Salamandra on July 2, 2011, 12:32 pmJust played them, really have nothing bad to say. Very well made and enjoyable. Will post videos of the play-through shortly.
Mek wrote:I have played this just now with my brother. It was good enough except the last puzzle where millisecond-precision was required in order for the second player to catch the ball while flinging. Timed puzzles- noclipped. I hope that was not the solution and we just missed something.
There was no split-second precision required in the last one, at least how I did it.
Just played them, really have nothing bad to say. Very well made and enjoyable. Will post videos of the play-through shortly.

There was no split-second precision required in the last one, at least how I did it.
Quote from Mek on July 2, 2011, 12:44 pmThen I am looking forward to the walkthrough video
Then I am looking forward to the walkthrough video
(percentage calculation sphere self-test failed!)
108.1% done, -8.1% remaining...
Released here!
All maps for Portal (1/2) worth playing are mirrored here.
Quote from Salamandra on July 2, 2011, 4:16 pmNot really walkthroughs, although they do obviously show the solutions, just in a needlessly long manner
Not really walkthroughs, although they do obviously show the solutions, just in a needlessly long manner
Quote from xdiesp on July 2, 2011, 4:18 pmMek wrote:Timed puzzles- noclipped. I hope that was not the solution and we just missed something.
Did you [spoiler]press the button, then portaled & ran to the platform[/spoiler]? If so, that was a very hard alternate solution: the intended way was to [spoiler]press the button, then use the catapult on the way back[/spoiler] to save time.

Did you