[Coop] Course of Knallhart
Quote from JonVD on September 5, 2011, 12:02 pmHarest wrote:Really nice map, maybe the hardest i played in coop. That's why we didn't finish it yet, the last room with lasers "was right to us" (don't know if it's correct in English).Tyri wrote:Nice idea to use a "life save"-button to build a level - funnyEndrey wrote:very good map - still a little too unforgivingGlad you liked it
and thanks for playing. I'm planning to make it a bit more forgiving by adding the mercy timer when i have some time, but how long does it need to be? Maybe 1 second (the time between the start of the buzzer and the explosion so that you are able to cancel the 'dying procedure' by getting back on the button)?
Glad you liked it
and thanks for playing. I'm planning to make it a bit more forgiving by adding the mercy timer when i have some time, but how long does it need to be? Maybe 1 second (the time between the start of the buzzer and the explosion so that you are able to cancel the 'dying procedure' by getting back on the button)?
Quote from Harest on September 5, 2011, 6:12 pmYep, 1 second could be nice for it ("[be] able to cancel the 'dying procedure' by getting back on the button")
Even if after some tries, there's no other error done about it imo. But for the new testers, it could be less frustrating.
Yep, 1 second could be nice for it ("[be] able to cancel the 'dying procedure' by getting back on the button") ![]()
Even if after some tries, there's no other error done about it imo. But for the new testers, it could be less frustrating.
Quote from JonVD on September 8, 2011, 12:48 pmIn this video, the Coop Crowd wre able to glitch the map by repeadiatly pressing the [spoiler]ceiling button[/spoiler]. Does anyone manage to do the same thing they did at 07:25? Would be awesome if I found out the exact way of how to do it, because i don't seem to be able to figure it out
Please help!
In this video, the Coop Crowd wre able to glitch the map by repeadiatly pressing the
Please help! ![]()
Quote from Salamandra on September 12, 2011, 12:51 pmHere's my playthrough:
8bCb_T7IALUAside from things that have already been said, in the last room when the four refraction cubes drop down, one always bounces into the emancipation grill and then the fourth cube drops at the perfect time to make it look like the fizzled one respawned. We were under the impression that there were only three cubes, until I pressed the button again, caught the cube that would have gone into the grill and saw that there were actually four.
Here's my playthrough:
8bCb_T7IALU
Aside from things that have already been said, in the last room when the four refraction cubes drop down, one always bounces into the emancipation grill and then the fourth cube drops at the perfect time to make it look like the fizzled one respawned. We were under the impression that there were only three cubes, until I pressed the button again, caught the cube that would have gone into the grill and saw that there were actually four.
Quote from Djinndrache on September 19, 2011, 10:34 amI'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:jrfeRsGCgwQ
(Link: http://www.youtube.com/watch?v=jrfeRsGCgwQ)Also note the video description for more feedback and my signature for additional project information.
I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:
jrfeRsGCgwQ
(Link: http://www.youtube.com/watch?v=jrfeRsGCgwQ)
Also note the video description for more feedback and my signature for additional project information.
Portal 2 Playlists: videos 1-200 | videos 201-400 | videos 401-600 | videos 601-800 | videos 801-1000 | videos 1001-1200
Quote from OnePortalizedGal on September 19, 2011, 10:38 pmThis map was irritating - however when my partner and I beat it - we felt really good.
I liked the puzzles themselves - just not the exploding element. There was no room for any error at all. However, I know these maps are difficult to make - all in all Ill give you kudos for a fine map. Keep up the good work!
This map was irritating - however when my partner and I beat it - we felt really good.
I liked the puzzles themselves - just not the exploding element. There was no room for any error at all. However, I know these maps are difficult to make - all in all Ill give you kudos for a fine map. Keep up the good work!
Quote from iWork925 on September 19, 2011, 11:56 pmReally, REALLY good map with the [spoiler]killing buttons[/spoiler], but then you went right ahead a ruined it with a laser relay puzzle.
![]()
WRY!? It was so good. Also I noticed in the replays that they had [spoiler]four redirection cubes.[/spoiler] We only had three so we couldn't complete it and had to noclip to victory! Anyway good map very enjoyable.
Really, REALLY good map with the
WRY!? It was so good. Also I noticed in the replays that they had

PortalStories.com
"Oh, in case you got covered in that repulsion gel, here's some advice the lab boys gave me: DO NOT get covered in the repulsion gel."
Quote from JonVD on October 5, 2011, 8:53 amiWork925 wrote:Really, REALLY good map with the [spoiler]killing buttons[/spoiler], but then you went right ahead a ruined it with a laser relay puzzle.
![]()
WRY!? It was so good. Also I noticed in the replays that they had [spoiler]four redirection cubes.[/spoiler] We only had three so we couldn't complete it and had to noclip to victory! Anyway good map very enjoyable.
The [spoiler]lasers[/spoiler] might indeed not fit in the puzzle, but I figured that the map would be a bit too short wihout it. I also really wanted to do a test where you had to [spoiler]put a redirection cube on a bridge[/spoiler] and it seemed like there was room enough to add it to this map. I quite regret it because I don't have the impression that people like that part.
As for the problem with the [spoiler]cubes in the last room[/spoiler], i really want to fix it but my computer (with the map on it) is being repaired atm
WRY!? It was so good. Also I noticed in the replays that they had
The
As for the problem with the
Quote from hirami on October 12, 2011, 3:05 pmI really enjoyed this map =)
(maybe also because my partner didn't get some of the puzzles that fast, and normally he's the one who solves them xd)Quote:I quite regret it because I don't have the impression that people like that part.I liked that part
It's much easier when you just take a piece of paper and paint the lasers on it... Facepalms at all the things we tried..
Daumen hoch f?r Course of Knallhart :3
I really enjoyed this map =)
(maybe also because my partner didn't get some of the puzzles that fast, and normally he's the one who solves them xd)
I liked that part
It's much easier when you just take a piece of paper and paint the lasers on it... Facepalms at all the things we tried.. ![]()
Daumen hoch f?r Course of Knallhart :3

