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[Coop] Colours Co-Op : : Map 2 V. 1.0

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[UPDATED] This chambers length has been increased now! It's still non-linear and still on the moon.

~ Enjoy!

Adventures in non-linear puzzle solving on the moon!
Choose your path: Easy? Or Hard! The theme is "Blue"

Up next is green! This map links to the third map. If you don't have it, it links back to the first.

File Name: COLOURS_Map_2_v5.zip
File Size: 88.2 MiB
Click here to download Colours Co-Op : : Map 2

Image

Cool! My and my sidekick will be all over this tonight :D

Btw, I 7z'd it to send to him, 17meg smaller. If another 5545 people download this like map one that would save 94,265mb of bandwidth just because of the zip type. Not that I'm paying the bills, so what do I care :)

Much easier map than the first, though I really enjoyed the feel and atmosphere- I can see how this might act as a bit of an interlude between Orange and Green, though. Looking forward to the next map, regardless!

hey there.

First thing: Please fix the filesize, that is not normal dude! (see PM)

Spoiler
- we did not notice the big "outdoor" / moon area room when we first played
- both rooms were really easy o.O what happend? did not want to make a challenge?
- why the hell is atlas able to break glas, and p-body not? (fat atlas... :mrgreen: )
- you can use the hard-light-bridge to walk on the walls of the big room
- ticks (at the doors) are mirrored

=> map design / mapping / level of details are great, but map is boring. :snooze:

Regards
PortalCombat

[back on TWP since 08. July 2017]
Steam: DrFauli

Spoiler

Quote:
- why the hell is atlas able to break glas, and p-body not? (fat atlas... :mrgreen: )

As far as I can tell,

Spoiler
the glass will always break as long as both bots have entered the room. That's how it was for me, at any rate.

cannot be played, has not data format. rename it with .bsp doesnt help.

@Sulfaras, just open it with 7z.org, winrar, winzip or whatever. It'd just lost it's filetype.

So are we missing something, seems to be a snazzy new spawn room, then a big open room with a really easy puzzle and then the exit room. I don't get it wheres the 100+megs? The music? Is it a wav?

thanks!

well the desing is great. but to get the same effect i can buy a picture or go outside. so pls add some puzzles and all would be fine.

I don't get it either, it took like 2 minutes to finish the map!
You come out of the spawn room, use that tiny box-room to the right to accelerate and jump over to the exit on the left. Use the light bridge to get to the other switch, then the doors stay open and you're done. Where the hell is the "giant outdoor moon area thing?"

After reading that here we looked for it for another 5 minutes.

At least the way we played it, the map really sucks, colours 1 was way better.

Another thing: The first time we played, only the first player heard the music. Then we restarted the map, and nobody could hear any music. Is the trigger buggy?
Also, if you press the buttons for the exit, the doors stay open for X seconds and then close forever. So if you die after that point you have to reload the map.

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